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We've documented 20 accessibility features for Leaving Lyndow, including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Leaving Lyndow accessibility 2 years ago.
Accessibility Notes
Game Details
Release Date: 08/02/2017
Out Now: Mac, PC and PS4
Skill Rating: 10+ year-olds
Players: 1
Genres: Communication, Narrative and Adventure
Accessibility: 20 features
Components: 3D First-Person and Open World
Developer: Eastshade (@Eastshade)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Leaving Lyndow which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Leaving Lyndow, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Saltsea Chronicles (18 Controls Features)
- The Spirit and the Mouse (15 Controls Features)
- Simpler Times (11 Controls Features)
- That Dragon, Cancer (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Leaving Lyndow which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Leaving Lyndow, and offer accessibility features for Difficulty:
- Return to Monkey Island (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Leaving Lyndow which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Leaving Lyndow, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Simpler Times (7 Getting Started Features)
- Saltsea Chronicles (7 Getting Started Features)
- Mail Time (7 Getting Started Features)
- This is a True Story (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Leaving Lyndow which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Leaving Lyndow, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Simpler Times (7 Reading Features)
- Return to Monkey Island (7 Reading Features)
- That Dragon, Cancer (6 Reading Features)
- Saltsea Chronicles (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Leaving Lyndow which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Leaving Lyndow, and offer accessibility features for Navigation:
- This is a True Story (4 Navigation Features)
- The Spirit and the Mouse (4 Navigation Features)
- Simpler Times (3 Navigation Features)
- Mail Time (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Leaving Lyndow which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Leaving Lyndow, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- One Button Travel (7 Visual Features)
- That Dragon, Cancer (7 Visual Features)
- Saltsea Chronicles (6 Visual Features)
- Simpler Times (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Leaving Lyndow which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Leaving Lyndow, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Simpler Times (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall