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We've documented 27 accessibility features for Lego Bricktales, including Low Pressure, No Quick Reactions, No Repeated Pressing, Play Without Hearing and Speaker Tone. Its accessibility is strongest in Getting Started and Controls but it also has features in Reading, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Tom Davis, first checked Lego Bricktales accessibility 21 months ago. It was re-examined by Andy Robertson and updated 21 months ago.
Accessibility Notes
The building section of the game is more complex, and there is guidance provided to introduce this as well as reminders of what buttons to use to complete these builds.
Although the subtitle text is of good contrast, it is a little small. Character names are smaller text. Other text in the game for choices and menus is also small and can be hard to read if you are partially sighted.
Clear missions are provided that pop-up textual reminders of what to do when you are in a particular area. Also, Yes/No question responses are offered with colour-coded buttons.
Game Details
Release Date: 12/10/2022
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Puzzle (Creative and Simulation)
Accessibility: 27 features
Components: 3D Third-Person, Blocks and Cartoon
Developer: Thunderful Games (@ThunderfulGames)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Lego Bricktales which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Lego Bricktales, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Crossout (14 Controls Features)
- Astroneer (10 Controls Features)
- Mythwrecked: Ambrosia Island (9 Controls Features)
- Subnautica (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Lego Bricktales which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Lego Bricktales, and offer accessibility features for Difficulty:
- Stormworks: Build and Rescue (1 Difficulty Feature)
- Subnautica (1 Difficulty Feature)
Getting Started
We've documented 8 accessibility features for Getting Started in Lego Bricktales which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Reading
We've documented 4 accessibility features for Reading in Lego Bricktales which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Lego Bricktales, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Trailmakers (5 Reading Features)
- Lego City: Undercover (5 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Lego Bricktales which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Lego Bricktales, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Trailmakers (5 Navigation Features)
- Lego City: Undercover (5 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Lego Bricktales which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Lego Bricktales, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Mythwrecked: Ambrosia Island (7 Visual Features)
- Trailmakers (6 Visual Features)
- Lego Duplo World (5 Visual Features)
- Astroneer (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Lego Bricktales which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Lego Bricktales, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Trailmakers (4 Audio Features)
- Mythwrecked: Ambrosia Island (3 Audio Features)
- Lego Duplo World (3 Audio Features)
- Crossout (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson