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We've documented 27 accessibility features for Lost Words: Beyond the Page, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Quick Reactions and No Button Combos. Its accessibility is strongest in Visual and Controls but it also has features in Getting Started, Reading, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Angela Hickman Newnham, first checked Lost Words: Beyond the Page accessibility 2 years ago. It was re-examined by Angela Hickman Newnham and updated 2 years ago.
Accessibility Notes
While the text is generally high contrast, it is not very large and is often staggered or placed in strange ways for artistic and gameplay effects, which can decrease legibility and comprehension.
All of the text in the game is narrated, which can ease the reading challenge level and comprehension, and help assist in tracking some of the more unusual word placements.
Game Details
Release Date: 01/12/2019, updated in 2021
Price: Free
Out Now: Mac, PC, PS4, Stadia, Switch and Xbox One
Players: 1
Genres: Puzzle (Narrative and Platform)
Accessibility: 27 features
Components: 3D Third-Person and Hand-Made
Developer: Games Sketchbook (@GamesSketchbook)
Costs: Free
Controls
We've documented 6 accessibility features for Controls in Lost Words: Beyond the Page which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Lost Words: Beyond the Page, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Wurdweb (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Lost Words: Beyond the Page which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Lost Words: Beyond the Page, and offer accessibility features for Difficulty:
- Nanotale - Typing Chronicles (3 Difficulty Features)
- Dear Reader (1 Difficulty Feature)
- Murder by Numbers (1 Difficulty Feature)
Getting Started
We've documented 6 accessibility features for Getting Started in Lost Words: Beyond the Page which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play Lost Words: Beyond the Page, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Earthlingo (9 Getting Started Features)
- Dordogne (9 Getting Started Features)
- Wurdweb (8 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Lost Words: Beyond the Page which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Lost Words: Beyond the Page, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Nanotale - Typing Chronicles (7 Reading Features)
- Heaven's Vault (7 Reading Features)
- Earthlingo (5 Reading Features)
- Letter Rooms (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Lost Words: Beyond the Page which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Lost Words: Beyond the Page, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Earthlingo (3 Navigation Features)
- Nanotale - Typing Chronicles (3 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in Lost Words: Beyond the Page which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Lost Words: Beyond the Page, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Letter Rooms (10 Visual Features)
- Wurdweb (8 Visual Features)
- Fate of Kai (8 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Lost Words: Beyond the Page which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and @growingupgamers