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We've documented 25 accessibility features for Marvel's Avengers, including Environmental Captions, Large Subtitles, Select Difficulty, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Visual, Audio, Difficulty and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Marvel's Avengers accessibility 3 years ago. It was re-examined by Ben Kendall and updated 17 months ago.
Accessibility Notes
You can also opt to skip Quick Time events requiring quick reactions and button pressing. You can also skip other challenges to enable easier progression.
The game often has low contrast between objects, making it occasionally hard to make out what's what.
You can play the game without sound provided you can read the subtitles, which are quite small and don't always contrast well with the background. They contain both the speaker's name and can be selected to have different colours for different speakers.
Some attacks are telegraphed before they occur purely through colour, which cannot be adjusted and is particularly important to note for colourblind players.
Game Details
Release Date: 04/09/2020
Out Now: PC, PS4, PS5, Stadia, Xbox One and Xbox X|S
Skill Rating: 12+ year-olds
Players: 1 (4 online)
Genres: Action, Role-Play (Adventure, Fighting and Narrative)
Accessibility: 25 features
Components: 3D Third-Person
Developer: Crystal Dynamics (@CrystalDynamics)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 10 accessibility features for Controls in Marvel's Avengers which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Marvel's Avengers, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- God of War Ragnarök (13 Controls Features)
- Borderlands 3 (12 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Marvel's Avengers which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Marvel's Avengers, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Marvel's Spider-Man 2 (3 Difficulty Features)
- God of War Ragnarök (3 Difficulty Features)
- Marvel's Guardians of the Galaxy (3 Difficulty Features)
- Horizon Forbidden West (3 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Marvel's Avengers which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Marvel's Avengers, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- God of War Ragnarök (8 Getting Started Features)
- Marvel's Guardians of the Galaxy (8 Getting Started Features)
- Marvel's Spider-Man 2 (7 Getting Started Features)
- The Vale: Shadow of the Crown (6 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Marvel's Avengers which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator, their Tone and Environment Sounds: Captions indicate who is speaking (or there is only ever one person speaking) and their tone, game sound and music. This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking. Environmental sounds are provided as extra text within the subtitles.
Similar Games With More Accessibility Features for Reading
If you want to play Marvel's Avengers, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- God of War Ragnarök (7 Reading Features)
- Marvel's Spider-Man 2 (6 Reading Features)
- Star Wars: The Old Republic (6 Reading Features)
- Marvel's Spider-Man: Miles Morales (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Marvel's Avengers which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play Marvel's Avengers, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- God of War Ragnarök (11 Navigation Features)
- Marvel's Spider-Man 2 (9 Navigation Features)
- Star Wars: The Old Republic (8 Navigation Features)
- Marvel's Spider-Man (8 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Marvel's Avengers which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Marvel's Avengers, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Borderlands 3 (8 Visual Features)
- Marvel's Spider-Man 2 (7 Visual Features)
- God of War Ragnarök (6 Visual Features)
- Uncharted 4: A Thief's End (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Marvel's Avengers which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Marvel's Avengers, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- God of War Ragnarök (4 Audio Features)
- Uncharted 4: A Thief's End (4 Audio Features)
- Borderlands 3 (3 Audio Features)
- Star Wars: The Old Republic (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Marvel's Avengers which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Marvel's Avengers, and offer accessibility features for Communication:
- Marvel Contest of Champions (2 Communication Features)
- Star Wars: The Old Republic (2 Communication Features)
- Dragon Age: Inquisition (1 Communication Feature)
- Diablo 2 Resurrected (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson, Jo Robertson and Ben Kendall