Like | |
Dislike | |
Want it | |
Got it |
We've documented 12 accessibility features for Carrion, including No Repeated Pressing, Remap Buttons, Play Without Hearing, Visual Cues and Audio Cues. Its accessibility is strongest in Controls and Audio but it also has features in Navigation and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 23/07/2020
Out Now: Mac, PC, PS4, PS5, Switch and Xbox One
Skill Rating: 11+ year-olds
Players: 1
Genres: Action, Traversal (Fighting, Platform, Puzzle, Simulation and Stealth)
Accessibility: 12 features
Components: 2D Side-On
Developer: Kroskiewicz (@Kroskiewicz)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Carrion which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Carrion, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Demon Spore (10 Controls Features)
- Bionic Bay (9 Controls Features)
- Alien: Isolation (9 Controls Features)
- Returnal (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Carrion which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Carrion, and offer accessibility features for Difficulty:
- Jettomero: Hero of the Universe (2 Difficulty Features)
- Nuclear Blaze (2 Difficulty Features)
- Alien: Isolation (2 Difficulty Features)
- Phasmophobia (2 Difficulty Features)
Getting Started
We haven’t documented any accessibility features for Getting Started in Carrion which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Carrion, and offer accessibility features for Getting Started:
- Jettomero: Hero of the Universe (7 Getting Started Features)
- Bionic Bay (6 Getting Started Features)
- Demon Spore (6 Getting Started Features)
- Nuclear Blaze (4 Getting Started Features)
Reading
We haven’t documented any accessibility features for Reading in Carrion which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Carrion, and offer accessibility features for Reading:
- Five Nights at Freddy's: Security Breach (7 Reading Features)
- Metroid Dread (6 Reading Features)
- Nuclear Blaze (6 Reading Features)
- Cyber Shadow (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Carrion which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Carrion, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Tails of Iron (6 Navigation Features)
- Metroid Dread (4 Navigation Features)
- Demon Spore (4 Navigation Features)
- Cyber Shadow (4 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Carrion which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Carrion, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Cyber Shadow (7 Visual Features)
- Super Meat Boy (5 Visual Features)
- Unto The End (5 Visual Features)
- Among Us (5 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Carrion which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson