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We've documented 27 accessibility features for Marvel's Midnight Suns, including Fully Voiced (Or No Speech), Low Pressure, No Quick Reactions, Select Difficulty and No Button Combos. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Getting Started, Visual, Difficulty and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Marvel's Midnight Suns accessibility 16 months ago.
Accessibility Notes
While some text is low in contrast, the contrast is generally good. The text, however, is often very small, and cannot be adjusted (nor can any elements of the HUD in general be resized). there are several flashing effects both in and out of combat, including in the opening cutscene. there is a slight motion blur effect.
During stages, you can generally always see every enemy, so navigation isn't an issue. Outside of missions, you can view a map that shows where to go.
Provided you can read the small subtitles, sound isn't necessary.
Game Details
Release Date: 10/07/2022, updated in 2023
Out Now: PC, PS4, PS5, Xbox One and Xbox X|S
Skill Rating: 10+ year-olds
Players: 1
Genres: Battle, Sequencing, Strategy (Action, Fighting, Narrative and Role-Play)
Accessibility: 27 features
Components: 3D Third-Person
Developer: Firaxis Games (@FiraxisGames)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 9 accessibility features for Controls in Marvel's Midnight Suns which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Marvel's Midnight Suns, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Roguebook (10 Controls Features)
- Marvel's Avengers (10 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Marvel's Midnight Suns which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Similar Games With More Accessibility Features for Difficulty
If you want to play Marvel's Midnight Suns, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Marvel's Spider-Man 2 (3 Difficulty Features)
- Mario + Rabbids: Sparks of Hope (3 Difficulty Features)
- Marvel's Guardians of the Galaxy (3 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Marvel's Midnight Suns which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Marvel's Midnight Suns, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Marvel's Guardians of the Galaxy (8 Getting Started Features)
- Transformers: Battlegrounds (8 Getting Started Features)
- Marvel's Spider-Man 2 (7 Getting Started Features)
- Triangle Strategy (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Marvel's Midnight Suns which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Marvel's Midnight Suns, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Marvel's Spider-Man 2 (6 Reading Features)
- Marvel's Spider-Man: Miles Morales (6 Reading Features)
- Mario + Rabbids: Kingdom Battle (6 Reading Features)
- Marvel's Spider-Man (6 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Marvel's Midnight Suns which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Marvel's Midnight Suns, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Marvel's Spider-Man 2 (9 Navigation Features)
- Marvel's Spider-Man (8 Navigation Features)
- Roguebook (7 Navigation Features)
- Monster Train (7 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Marvel's Midnight Suns which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Marvel's Midnight Suns, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Slay the Spire (9 Visual Features)
- Marvel's Spider-Man 2 (7 Visual Features)
- Roguebook (7 Visual Features)
- Monster Train (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Marvel's Midnight Suns which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall