Sr. Product Designer at JPMorgan | Mentoring designers at Design Quest | Helping businesses design scalable products. Follow for daily design insights.
Prototyping with Play experiments. Blur & Scroll #prototyping #iOS #Interactiondesign
The first native iOS design tool built for creating mobile products. Design, prototype, and collaborate directly from your phone.
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New York City, US
Sr. Product Designer at JPMorgan | Mentoring designers at Design Quest | Helping businesses design scalable products. Follow for daily design insights.
Prototyping with Play experiments. Blur & Scroll #prototyping #iOS #Interactiondesign
Buttons are such a common UI element used in all types of products—digital and physical alike. In this article we discuss how to design the clearest, most effective button for your #iOS #apps, but the principles are the same for websites, watch apps, physical products, and beyond. Check out the full blog post: https://lnkd.in/ermra8Zy #design #productdesign #ux #ui
A new frontier of design tools unlocks the potential for creators to bring the ultimate vision of their ideas to life. Once again, Igor Ten harnesses the power of Play + Rive in this “freeze and unfreeze” prototype. #design #prototype #rive #createwithplay
Play 2.0 lets you take interactions to the next level! In this picture-in-picture example, the small picture's behavior takes both the direction and velocity of the pan gesture into consideration and lets you hide the video when you release near the sides of the iPhone. Play 2.0 is coming very soon! #design #prototype #productdesign #swiftui
Loops are coming to Play 2.0! Loops let you change the property value of all the elements of a Page or Stack. You can also use our new Expression Editor to chain, delay, and create staggered animations really fast. #design #prototype #productdesign
Last week Andrei Rybin shared this prototype he created with Play that uses scroll effects, native blurs, the gyroscope, and scroll interactions. #design #prototype #productdesign #appdesign
With the launch of another iPhone and iOS version, how should we design with iOS Safe Area in mind? #Apple defines specific Safe Area guidelines for each iOS device size. Generally, they recommend a top safe area as 44-47PT and a bottom safe area as 34PT, but this will vary based on the device (i.e. whether it has a notch, a dynamic island, or, in older models, nothing). While Apple publishes these guidelines for designers and engineers to use, in most design tools, you have to manually type these numbers and make sure they're accurate across different device sizes. This can be tedious, prone to errors, and can throw off your design if you initially get the numbers wrong. We put together a blog post about how you can design with Apple’s Safe Area in mind and how Play builds these standards directly into the product you’re designing. 🔗 https://lnkd.in/ev6j9RfD #design #iOS #iPhone #productdesign #appdesign
Not only can you design with real maps in Play, you can sync pinned positions on the map with scroll triggers, allowing you to create smooth transitions as you navigate. Get started with Play today! https://lnkd.in/e944M5pW #design #prototype #ios
Non-Award Winning Designer ∘ Non-Creative Engineer ∘ Jack of All ∘ Master of 'Design, Prototype, Test' ∘ I don’t like to write about my exes
'I'd rather love to get to a space where more people prototype in stuff that isn't going to be thrown away'- Nick Butcher It changed my perspective about product design in general. Also I'm just Playing these days. Here is the Night and Day toggle interaction using only Play! Thanks Dan LaCivita for keeping this product alive. I'm sure it must be hard. P.S Not a sponsored post. I'm just a big advocate of efficiency in Product Design. Back in 2018 I found this to be the best advice ever. I'm very grateful to Mustafa Kurtuldu for making this series. #ui #ux #web #ios #play #interaction #mobile #day #night #microinteraction
In traditional design tools like #Figma, it's impossible to prototype a scroll progress interaction. In Play, you can take advantage native scroll triggers and actions to achieve this type of interaction easily. You can copy and paste this Progress Bar interaction from the Templates section in our macOS app and add your content. You can get started on Play's free plan here: https://lnkd.in/euRrSQxR #design #prototype #productdesign