About Us
Founded by award-winning, record-breaking directors Anthony and Joe Russo, AGBO is an artist-led entertainment company focused on creating content born of innovative story universes across film, television, and digital platforms. This position is working for a prestigious and prolific production company run by directorial talent. This is an amazing opportunity for the right candidate to work in the heart of a fast-paced, well-connected, highly creative environment with competitive compensation commensurate with experience.
The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.
This is an Expression of Interest role.
Responsibilities
Founded by award-winning, record-breaking directors Anthony and Joe Russo, AGBO is an artist-led entertainment company focused on creating content born of innovative story universes across film, television, and digital platforms. This position is working for a prestigious and prolific production company run by directorial talent. This is an amazing opportunity for the right candidate to work in the heart of a fast-paced, well-connected, highly creative environment with competitive compensation commensurate with experience.
The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.
This is an Expression of Interest role.
Responsibilities
- Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
- Provide technical setup, integration, and troubleshooting of performant FX in real-time.
- Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
- Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
- Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
- Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
- Read and write script code to sequence effects.
- Troubleshoot artistic, technical, and performance issues.
- 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
- Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
- Exceptional understanding of next generation asset creation and VFX pipelines and tools.
- Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
- Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
- Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
- The ability to be self-sufficient, reliable, and responsible for large tasks.
- Have an eye for polish and detail for final production.
- A strong portfolio demonstrating your artistic and technical capabilities.
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Seniority level
Mid-Senior level -
Employment type
Temporary -
Job function
Design, Art/Creative, and Information Technology -
Industries
Entertainment Providers
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