Magnopus provided pay range
This range is provided by Magnopus. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range
$60,000.00/yr - $130,000.00/yr
Magnopus is a content-focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences across the physical and digital worlds in ways people haven’t experienced yet. We are seeking a talented Technical Artist to join our Los Angeles Team! We’ve got the opportunity to work with some of the best in the industry across a variety of projects delivering fun experiences with engaging challenges that make a positive impact, but we need your help to make them truly amazing. As a Technical Artist, you will be responsible for supporting our Unreal and Unity development teams with a focus on supporting environment and effects artists with shader development, content creation, and runtime performance. Your role involves collaborating with cross-functional teams, including game designers, developers, and art directors, to bring digital worlds to life in real-time. Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience. Responsibilities
- Provide technical expertise, advice, and solutions to environment, character, and UI artists
- Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
- Research and suggest appropriate tools and processes for projects
- Independently extract well-defined requirements from creative and artistic briefs
- Set performance and memory objectives and establish testing methods
- Understand quality / performance trade-offs and develop solutions that maximize both
- Manage multiple concurrent tasks
- Adhere and contribute to technical art best practices, processes, pipelines, and tools
- Conduct runtime performance reviews as needed and provide results and recommendations to individual contributors, leads, and management
- Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
- Creating and maintaining comprehensive technical documentation as needed
- Expert in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D assets
- Expert at optimizing real time mobile, AR, and VR projects for performance
- Proficient working with Unreal and/or Unity including creating and modifying Unreal blueprints, shaders, custom Unity components, etc
- Proficient with using in-engine performance tools to identify performance bottlenecks
- Proficient working with version control for all work (Perforce, or git)
- Proficient with color workflows used in realtime development
- Experience writing and editing clear technical documentation
- Capable of planning, designing and implementing solutions to a broad range of technical art problems
- Able to communicate technical issues to non-technical team members
- A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
- Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages
- Experience creating custom content and environments in UEFN
- Proficiency with lighting environments in Unreal and/or Unity in a variety of art styles
- Avid Fortnite player
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Seniority level
Not Applicable -
Employment type
Contract -
Job function
Design, Art/Creative, and Information Technology -
Industries
Technology, Information and Media
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