Meet REDs at Taipei Game Developers Forum! During the in-person sessions at the event, Paweł Sasko, our Associate Game Director, will share insights from CD PROJEKT RED about Commandments of Quest Design. But that’s not all! Yama Orce, our Concept Artist Lead will guide you through the Path of a Concept Artist. If you plan to attend the Forum, you definitely can’t miss meeting our experts. See you there! #insideRED #RED #CDPR
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Don't miss today's presentation at GDC titled Future-Proofing Classics: Adapting Timeless Titles for Today's Technology (Presented by Alex Vasiliev, Head of Engineering at Dragons Lake by Room 8 Group Lake). If you are seeking innovative solutions in game porting, remastering and cross-platform development you should listen to this!
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If you're tooling up for a narrative driven game and are not sure what you're looking to use for dialogue, check out what Nerial Games had to say about their experience using Scripto! DM me if you want to check out what we're building over at Scripto!
The Crush House, a cool new game written with Scripto, is now available on Steam! Congratulations to Devolver Digital and Nerial Games on another fantastic new release! 🥳 Catch this clip of creative director Nicole He at the last WordHack in NYC on how Scripto helped to Crush the narrative writing process 😎 . . . #TheCrushHouse #Scripto #NewRelease #GameDev #SteamGames #DevolverDigital #NerialGames
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In my new article, I explored the phenomenon of unexpected video game hits. We noticed that titles like Manor Lords and Palworld achieved terrific success, though not so many people had expected them to. These surprisingly good games have won players' hearts because of their high quality rather than being developed by some AAA company. This phenomenon is very inspiring. Do you guys agree? Enjoy reading, and leave your comments below:) #ManorLords #Palworld #Helldivers2 #release #gamedev
Who could imagine Helldivers 2 or Manor Lords becoming this successful? In 2024, we see games from relatively small developers taking the world by storm. Learn more: https://lnkd.in/dnQtPmJK #gamedev #publishing #release
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Which lessons from developers of Slay the Spire can we take? 🗡️ Recently I visited lecture The Mega Crit Way of Game Design and Iteration by Casey Yano (literally the best speaker I’ve seen in a while). Slay the Spire is a roguelike deck-building video game majorly developed by only 2 people. This story proves that even I small team can make a hit! Now we can wait for Slay the Spire 2! ⚔️ These actions helped developers a lot: - Defining Boundaries (concept, audience expectations, hardware, your skills) - Setting Milestones (goals, goals, goals) - Doing Internal Playtest (great motivator) And turning on airplane mode plus eliminating insidious sweets! Thanks, Game Habitat for organization and especially Eliana Oikawa for inviting such an amazing speaker! Have you played Slay the Spire? Do you know any similar small indie studios? ❣️ P.S. This pic pretty well describes me after a small vacation in Austria. #gamingindustry #gamedevelopment #gamedev #gamedesign #slaythespire
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After seeing the cool game-dev related posts by @dannypostmaa on X: Do you know game developers that build in public? Would love to see more of this! #buildinpublic
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Thrilled to share my latest project: an infinite runner game built entirely in Unity! From concept to code, I poured my heart into creating this adrenaline-fueled experience. Check out the video for a sneak peek into the world I've crafted! #UnityGameDev #IndieGame #InfiniteRunner"
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This case study features Electronic Arts (EA), one of the world's most successful AAA video game developers, and explores how Q4 was able to assist with a vital IR website redesign which leveraged good web design to increase engagement and make a measurable impact on the investment community. Read the full case study on our blog: https://lnkd.in/eVXuyR3D #ElectronicArts #InvestorRelations #CapitalMarkets #IRWebsites
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All; I'm looking to quote at the game like this that's not like Monopoly but something similar. It has to be a game that you can play on a mobile. I know there are other games... But I wanted to do something special with it that I'll share with you if you know the platform that you would use. How would you build this game Arjuna Shankar Parham Mofidi Ron Hutzul Ron we need to talk! remind me to tell you about ID8 ... It's a kind of creative workshop I like to bounce the idea off you to see if it works.. Ideas, Thoughts, Designs, Prototypes, Measurements, Decision Criteria, POC builder Spark!
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Are you attending #devcom this week? Then don't miss our very own Oliver Bisztyga, speaking about "Programming for Content Driven Game Development" at #ddc2024 on Tuesday, 5pm at Stage 4! Get insights why empowering designers and artists to create larger parts of a game on their own has become increasingly more important. Hence systems & tools need to be created with the appropriate goals in mind. Learn more about writing tools code and how to avoid common pitfalls. Benefit from AAA development experience for games of all sizes! https://lnkd.in/dYPNtfhk #devcom #gamescom #gamedev #tools #code
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Some of my all time most valued books on game design are modest in their claims and scope but deliver a wealth of hard-earned experience...in an easy to digest form: - A Theory of Fun, Koster - Spelunky, Yu - Sid Meier's Memoir!, Meier - Game Feel, Swink I recommend the first three to anyone in or out of the industry who wants to learn more about interaction, games, and engagement. Today Raph Koster is reflecting on the 20 years since he wrote his book, with insights from what scientists and game developers have learned about engagement since: https://lnkd.in/gJb2yryw
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