Summary of Unreal Fest 2022

Summary of Unreal Fest 2022

Now that Unreal Fest 2022 has wrapped up, we’d like to share some recommendations from our team members who took part! After attending plenty of interesting panels and presentations, they’ve created a list of their favorites, which are available to watch for free. We also asked our team to share their thoughts for those interested in attending the conference in the future.

Thank you to Colin Walder , Piotr Tomsiński , Marcin Chady , Paweł Kowalski , and Andrzej Uszakow for sharing your insights! In no particular order, here are the presentations that impressed them the most.

TOPIC: MAXIMIZING YOUR GAME'S PERFORMANCE IN UNREAL ENGINE        

💡About: It covers fundamental approaches to profiling that everyone should know through a practical lens, and walks though examples. The profiling tools in UE5 look very useful! Link to the recording: click HERE

I was impressed both by the organization of the event and the atmosphere created; there were lots of opportunities for interesting discussions and knowledge sharing. — Colin Walder

TOPIC: WORKING WITH DATA IN UNREAL ENGNE 5        

💡About: It covers the most important data containers and presents use cases. It's a nice summary of what's available in Unreal Engine. The presentation includes every type of container with links for more in-depth documentation, so it might be helpful for people with varying levels of UE knowledge. Link to the recording: click HERE

TOPIC: ASSET DEPENDENCY CHAINS: THE HIDDEN DANGER         

💡About: List of good practices to apply for production, debugging, and keeping memory in check. Link to the recording: click HERE

TOPIC: IMPROVING ITERATION IN GEO-DISTRIBUTED SCENARIOS         

💡About: DDC and Virtual Assets are two excellent tools for international game dev studios! Link to the recording: click HERE  

Lots of practical knowledge to gain and an opportunity to exchange ideas with other developers. — Marcin Chady
TOPIC: PREPPING MEGA-MODELS FOR THE METAVERSE: ENGINEERING EDITION         

💡About: It's about streaming technology for very large meshes (hundreds of millions of triangles). No technical details have been presented, but it was very inspiring. It basically shows that it’s possible to do efficient streaming in Unreal. Link to the recording: click HERE

The talks with other tech experts were the most valuable thing during the conference; the presentations featured a lot of entry-level practical knowledge for those interested. — Andrzej Uszakow

Did you also attend Unreal Fest? Let us know which presentations you liked the most!

By the way, we’re looking for a talented Specialist/Senior Core Tech Engineer to join us as we create the future of open-world gaming in Unreal Engine⚔️ — apply now! 🔗https://cdpred.ly/CoreTechEngineer 

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Core Tech Enginner - Unreal Engine

Check out all our available positions here: https://cdpred.ly/joboffers 

David Tveraas

Quest Designer | Worldbuilder | Unreal Engine Fellowship

1y

I really enjoyed talking with CDPR personnel at Unreal Fest, and I surprised how many of you I missed. I spent a lot of time in the Live Labs, which were invaluable. Those are all great suggestions for Unreal Fest videos to check out. I'd also recommend Building Better Worlds with Houdini and Unreal Engine 5. Those two tools are powerful in tandem with each other.

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