"How to revolutionize character diversity in city-building games?" Note: This approach can be applied to any game 😎 👉 Populating the City Builder of the Future: A Deep Dive into Character Diversity in Cities: Skylines II Our process took us to the next level of character production. Here’s how: 1/ We collaborated with the talented team at Colossal Order Ltd to integrate our advanced character generation technology - they produced the initial character model and all the assets that would fit on firefighters, police officers, children and more. 2/ Colossal Order utilized Popul8’s platform to instantly generate thousands of diverse, lifelike characters that enhance the player experience - 2,600 unique characters to be precise! 3/ Our process included automated asset-fitting and animation retargeting to achieve the highest quality, bringing realistic characters into the game world. 4/ Our memory optimisation and data packaging enables players to witness as many as 10,000 NPCs in a single scene - truly taking the city-building genre to the next level. Here is the full breakdown: https://lnkd.in/gR6fVZFV Let us know if you’re interested in how we can bring this innovation to your game. #gamedev #gameart #characterdesign #AI #Popul8 #CitiesSkylines #ColossalOrder #NextGenGaming
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Post 4: Tic-Tac-Toe Game Project Highlight: Tic-Tac-Toe Game I'm thrilled to share my latest project: a Tic-Tac-Toe Game developed at Prodigy InfoTech! Key Achievements: 1. Game Logic & Rules: Successfully crafted the core mechanics of the game. 2. User Interface: Designed an intuitive and engaging interface for a seamless experience. 3. AI Integration: Incorporated advanced AI strategies to offer a challenging gameplay experience. Lessons Learned: 1. Game Development Fundamentals: Gained a solid understanding of game development principles. 2. Interactive Design: Honed skills in creating engaging user experiences. 3. AI Implementation: Enhanced the game’s complexity with strategic AI features. This project was a fantastic blend of logic and creativity, and I'm eager to explore more in the game development realm! #SoftwareDevelopment #TicTacToeGame #GameDevelopment #AppDevelopment #ProdigyInfoTech
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Over the past two weeks, I’ve been focused on updating developing several key features for my game, including an item-based pickup system, a fully functional player inventory with a working UI, a stance and stance-breaking system, and a riposte mechanic featuring critical hits and backstabs. To begin, I implemented an item-based pickup system by adding colliders to objects so that when the player interacts with them, they are added to the player’s inventory. This encourages exploration and rewards players for finding hidden items throughout the game world. Next, I developed a player inventory system with interactive UI elements, allowing players to manage and interact with the items they collect. This system ensures a smooth, intuitive experience when using found items. I then implemented a stance system and a stance-breaking mechanic. The stance system assigns values to both the AI and player weapons, and when the player lands consecutive hits on the AI within a set timeframe, the stance breaks. This adds more depth to the combat, making it feel more dynamic and strategic. Finally, I introduced a riposte system, building on the stance mechanic. When a stance is broken, the player can perform critical hits or backstabs, adding layers of strategy and skill to combat encounters. These systems work together to create a more engaging and complex combat experience. to see the ongoing development of my solo multiplayer project you can look at my blog - https://lnkd.in/ev8KN-Zh #unity #sologamedev #gamedev #unity3d #game #juniorgamedev #developer
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https://lnkd.in/ds546wCk 🚀 New Article Alert: How Unreal Development Kit (UDK) and AI Game Engines Are Transforming Game Development! 🎮 Just published an in-depth article exploring the powerful combination of Unreal Development Kit and AI Game Engines. From smarter NPC behavior to adaptive gameplay mechanics, these tools are shaping the future of immersive game design. If you're a game developer or tech enthusiast, this is a must-read! 👉 Dive into the future of game development and learn how AI-driven tools are revolutionizing the industry. #GameDevelopment #UnrealDevelopmentKit #AIGameEngines #GameDesign #AI #Tech #Innovation #IndieDev #GameNGen
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Ever wondered how games go from an idea to the final product? The magic happens through the Iterative Process of Game Development! At Beyond AI Tech, we focus on building your game in stages, constantly improving and testing along the way to deliver the best experience for players. It’s like sculpting a masterpiece, but with feedback loops at every stage! 🛠️🎮 Here’s how it works: Concept – The spark of an idea. What will the game be about? Pre-production – Laying the foundation. Designing mechanics and creating a roadmap. Pre-Alpha – Building early prototypes and gathering feedback. Alpha – First playable version. Core mechanics are in place. Beta – Refining the game, fixing bugs, and stress-testing. Gold – The game is officially "finished" and ready for launch. Maintenance & Support – Post-launch updates and ongoing improvements. This approach ensures every aspect of your game is polished and optimized before it hits the market. 🎯 Ready to turn your game idea into reality? Let’s collaborate on the Iterative Process of Game Development and create something extraordinary! 🎮🔥 🔗 https://lnkd.in/eTGr_jid 📞 +91 7639029036 #GameDevelopment #IterativeProcess #GameDesign #PreAlpha #AlphaTesting #BetaTesting #GoldRelease #MaintenanceAndSupport #GamingInnovation #GamePrototyping #PreProduction #ConceptToCreation #BeyondAI #GamingTechnology #VideoGameDesign #GameDevelopmentStudio #TechInnovation #GameDevelopmentProcess #AIinGaming #GamerCommunity #DigitalTransformation
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🎮 Project Spotlight: AI Integration with Nav Mesh & Dynamic Gameplay 🎮 Try: https://lnkd.in/d7UZYKn4 This project made me feel like a real programmer! From integrating AI using Unity's Nav Mesh to implementing advanced gameplay mechanics, I pushed my skills to a whole new level while creating a Top-Down 3D/2.5D game. Key Learning & Features: AI Navigation with Nav Mesh: I delved into Unity’s Nav Mesh and Navigation AI package to guide enemy agents. This allowed me to create intelligent enemies that can move and navigate the environment realistically, giving the game a more polished and dynamic feel. Player Movement by Force: For player movement, I opted for a force-based approach, where I carefully adjusted the drag and weight properties of the sphere to create fluid, responsive controls. This added an impressive touch to the gameplay, making it more engaging and realistic. URP Effects: Once again, I used the Universal Render Pipeline (URP) to enhance the visual effects, ensuring the game looked smooth and vibrant. Most Important Learnings: Field of View (FOV) & Line of Sight (LOS): ☠ For FOV, I used Physics.OverlapSphere to detect enemies within a defined radius around the player. By applying a LayerMask, I could filter out unnecessary objects and ensure I only detected enemy colliders. Once in range, I calculated the exact distance to confirm if they were in the player's field of view. ☠ For LOS, I implemented a Raycast system. After obtaining the enemy colliders, I subtracted their position from the player's to calculate distance and then cast a ray to check if there were any obstacles in sight. If the path was clear and the player pressed the designated key, the enemies were destroyed with a force-based interaction. Mouse-Controlled Face Rotation: I added precise player head control via mouse movement. By casting a ray from the mouse position, I was able to dynamically adjust the player's head orientation and align it with the target area, adding a deeper level of immersion. This project challenged me in ways that felt truly rewarding, from AI integration to advanced mechanics like FOV and LOS. It’s incredible to see how far I’ve come with each project, and I’m eager to keep improving! Stay tuned for more project breakdowns as I continue my game development journey! 🎮✨
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LLM-based open-world, video game engine!👇 Not even two weeks ago, I shared #Google #DeepMind's #GameNGen running #Doom from a specialized #LLM. It should come as not surprise that similar efforts are underway elsewhere, and that #neuralrendering taking us to the next levels of #media and #entertainment. Be sure to stay for the end of the trailer demo below, where they basically show off a take on the insanely complex #GhostOfTsushima from #Sony, as a product of this engine, and it's jaw-dropping. #GameGen-O: is an amazing #GenAI model that’s reshaping how we think about creating #openworld #videogames. This is the first #diffusiontransformer model designed specifically for generating entire game worlds from scratch, simulating everything from character interactions to dynamic environments and complex storylines. GameGen-O doesn’t just generate content; it brings a new level of #interactive control, allowing for #realtime #gameplay #simulation. Behind GameGen-O is the first-ever Open-World Video Game Dataset, OGameData, built from the ground up by collecting data from over a hundred next-gen open-world games (#3Dmodels still aren't dead, because these need to be trained, and next-gen image fidelity, #vfx, etc., still need to be made for training, but in time, it won't be as necessary as at present). This extensive dataset is curated using an innovative pipeline that sorts, scores, filters, and captions game data to create a rich foundation for the model. One has to wonder which games, and whether consent was provided, because that's a thorny problem. The research paper informs that #LightSpeedStudios, which is a part of #Tencent, participated in this effort. A lot of this training took place in #PROC, where #copyright effectively goes out the window. The training of GameGen-O happens in two key stages. First, it undergoes pretraining on OGameData, learning to generate and extend video content in an open-domain setting. In the next stage, we fine-tune the model with a specialized module, #InstructNet, to ensure it can generate future game sequences based on structural instructions. GameGen-O represents a major leap forward in using #generativeAI models for video game creation. It opens up new possibilities by combining #creative generation with interactive capabilities, challenging the limitations of traditional #rendering techniques. This is not where it stops. This is not "just" the future of gaming, you are also looking at the imminent future of hyper-personalized #cinema, very likely starting as #branching narrative content for #streaming platforms. If you would like to discuss the latter, my team has been exploring this for a while. Project Page: https://lnkd.in/gcaYYAnE Github (code will be released soon, so bookmark it: https://lnkd.in/gTnrEbc3 Please DM me directly via LinkedIn, I cannot reply to emails. Thank you.
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Hey everyone, I hope you're all doing well! I've been deeply immersed in my university studies, but amidst the hustle, I've been steadily making progress on my first-person shooter prototype. I'm excited to share that the project has reached its Version 1 Showcase, marking a significant milestone in its development journey. Over the past few months, I’ve been focusing on several core areas of the game: Player Mechanics: Fine-tuning movement, combat, more weapon variety and interaction systems to ensure smooth, responsive gameplay. AI Development: Enhancing enemy and NPC behaviors to make them more dynamic, challenging, and engaging for players. Gameplay: Iterating on core systems to balance combat, exploration, and objectives, creating a more immersive experience. Optimization: Improving performance and refining technical aspects to ensure the game runs efficiently across various setups. While there's still more work to be done, especially on the demo level, I’m thrilled with how the game is shaping up. I’m planning to release a new showcase video soon, which will present the latest updates, including all the gameplay mechanics, in the context of a more polished and complete demo environment. #gamedesign #gamedev #unrealengine #prototype
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🚀 Exciting News from xZactly.ai! 🚀 I am thrilled to announce that xZactly.ai is teaming up with The Mirror (https://lnkd.in/ekeVYadK) to push the boundaries of immersive digital experiences! 👨💻 The Mirror is not just another game development platform — it's custom built for developers and creators and it is already taking the industry by storm (particularly for those creators currently using tools like Roblox, Unity & Unreal Editor for Fortnight)👩💻 As an open-source platform, The Mirror is a true alternative for Roblox and UEFN. WHY❓❓ Because The Mirror allows developers to OWN their code and games FULLY and provides unmatched freedom to innovate without the constraints of proprietary systems. This means that developers can build, customize, and control their creations, keeping the intellectual property where it belongs — with them! This is a true "game changer" for the industry. At xZactly.ai, we are excited to leverage our expertise in AI and technology to help The Mirror: Open-Source Roblox & UEFN Alternative continue to scale it's user base here in the US ... and internationally. Together, we aim to build an incredibly dynamic community where developers have the tools and freedom to shape the future of digital worlds. The Future of Game Development is Here --- and It's THE MIRROR! 🎮 Game On! 🎮 Check out this video to learn more about The Mirror at the link below. 🔽 #Innovation #OpenSource #Technology #AI #DigitalExperience #Partnership #xZactlyAI #TheMirrorSpace #Developers #Ownership #FutureOfGaming Jared McCluskey Jason Engelhardt
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