Blizzard Internship apps are open!? It's happening! I'm applying for game engineering and game design, wish me luck! --- I want to once more thank all of the Activision Blizzard King folks who have provided some mental relief through the Early Careers workshops. So, THANK YOU, Veronica Estrada-Edeh, M.Ed, T Cash, Onochie Akah, Sheriden Jackson, Erin Kelly, and anyone else I missed! I am doing my best to factor in all of the advice you've shared with us. This is a dream multiple decades in the works, and I can't fathom wanting to work with anyone else on the planet but the teams at #Diablo, #Warcraft, and #Starcraft. So...save a spot for me!!!! Here is a very simplified breakdown of what Blizzard games have meant to my life: 🦂 Starcraft... ... was my babysitter over many summer weeks through middle school while staying with my mom. She'd be at work every day while my siblings and I were left to entertain ourselves in an unfamiliar town, in an unfamiliar house, which was not stocked for the entertainment of children. My mom's PC had a couple of games to choose from, either StarCraft... or... ... ... Drug Lord... I chose to learn to play StarCraft, despite it giving me anxiety. I even still remember some of the cheats 20+ years later (black sheep wall, medieval man, food for thought, operation cwal). 😈 Diablo II... ... is one of those games that holds such a big place in my heart. It was my first online gaming experience. It was an obsession throughout middle and high school. It would consume me after school until bedtime every night. Our family computer was very mediocre, so I lagged almost always, but I LOVED IT. I had to learn to spam "HELP" as fast as I could, and often attribute Diablo II as the reason why I can type! 👹👨 World of Warcraft... ... was practically the only game I played from the launch of WotLK until MoP, then returning for a time during the BFA era. WoW was a getaway for me in a time when life had me down, and when I'd sometimes feel anxiety in-game, I'd spend many late nights maxing out fishing at Dalaran fountain. I loved collecting pets, mounts, and being an Azeroth photographer. WoW was more than a game for me. I found myself deeply entranced in the lore and even spend my commutes listening to lore videos. The story aspect of the Blizzard games has always tickled my love for creating worlds, characters, and stories. It was during this time, when life had me down, that I'd decided to move to California to pursue game development. My inspiration was born from a dream to work for Blizzard, the company whose games have endlessly inspired me through all of these years. Now, as I write this from the condo my wife and I purchased in Fullerton, CA, I realize it's been exactly 10 years since I moved to California, on October 1st, 2013. This cannot be merely a coincidence but a sign from the old lady universe telling me to push just a little bit longer! I am ready for you, Blizzard; I hope you are ready for me. - Josh✌️
Joshua Lollis’ Post
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Sr. Game Developer & Designer - Mentoring new talents about how to create a successful career in video games. Reserve a moment in my calendar to talk!
Even if you get a job in the AAA Video Game Studio of your dreams, you know you are at peril. This is not under your control. The question is, what actions can you take to change this feeling? The most basic principle of happiness is finding a job that you feel passionate about and where you have the opportunity to be paid for. If you are in love with video games means that you can do your work for somebody else and for yourself, and this is a strength you need to learn how to use. I've been talking about this subject during the last weeks in different communities -including my students-. You need to do the extra thing nobody else will do. If passion is not the main source of your goal, then you need to find what it is. But if video games are the source of this inspiration, you're in luck. It doesn't matter if you are a Game Developer or a Game Designer, you need to know, work, and project two essential skills: The use of the best Technical Tool which is Unreal Engine -and believe me they are not paying me for saying this-, and Connection Presence. The first of the Skills will allow you to create multiple types of projects while having the ability to discover the ways to solve challenges you still don't know (yes, that's the name of the game). The second skill is about not only your expertise presence in social media but also your ability to establish a solid fan base and professional connections through your work. People do not pay much attention to Connection Presence, but if you ask me I think that both things have the same weight to create a solid career and not feel stressed by the changing market conditions outside of your control. During the last month, I've interviewed more than fifty amazing people who provided me with their perspectives about where they want to aim their video game career and the challenges the personal challenges they are confronting. This is the last week of this group of interviews and I want to know your perspective as well. Reserve a time to talk with me and give you more details about what I'm doing to create a solid career path. https://lnkd.in/gPYJeadb Best regards Tony #GameDevelopment #IndieGameDev #VideoGameIndustry #CareerInGames #GameDesign #GameDevJourney #LearnGameDev #GameDevCommunity #TechCareer #DigitalCreatives #BuildYourPortfolio #SocialMediaGrowth #CreativeIndustry #GameDevEducation #MarketResearch
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Our latest Interns 101 episode features TWO hyper-casual game development experts - Sanskar Tamta & Arpan Kandari ! Learn how they turned their love for gaming into a thriving career. From game-changing ideas to conquering the app store, they spill all the secrets. Don't miss out on this addictive episode! The NorthCap University #interns101 #podcast #hypercasual #games #gamedev #mobilegaming #gaming #indie #dev #gamedesign #gamedevelopment #internship #studentlife #newepisode #officelife #appstore #mobilegames #casualgames #gamedesigners #gamedevelopers #gamingindustry #gameaddict #gamelover #gamerlife
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Hello Merry Christmas #LinkedInCommunity! 💼💥 #ViralVibes #ContentCreationGenius #InnovationInspiration #followforfollowback #followme #followforfollow #CreativeMastery #MasterTactics #GloballyRecognized #ExplosiveEngagement #ContentCreatorsUnite #SuperchargeYourSuccess #AngelWisdom 2. #GuardianGuidance 3. #CelestialBeings 4. #SpiritualGrowth 5. #EnlightenmentJourney 6. #BelieveInAngels 7. #UnlockYourPotential 8. #EmpowermentThroughAngels 9. #AngelicHealing 10. #SuccessWithSerenity 11. #ManifestYourDreams 12. #AngelBlessings 13. #DivineInspiration 14. #AngelSupport 15. #AngelWhisperers 16. #AngelEncounters 17. #PurposeDrivenLife 18. #IntuitiveLiving 19. #AngelicWisdom 20. #AngelsAmongUs #CorporateSocialResponsibility #FinancialServices
🎮Recruiter @ Bethesda Game Studios🎮 Currently Hiring: Senior Animation Programmers and Physics Programmers!
I broke the news to my coworkers so it is time to update a bit here! 👀 The next 2 weeks will be my last at Activision Blizzard as I prepare to transition into my new role for the new year. Words cannot ever properly describe how lucky I was to land within the team I did. Day one was almost 2 years ago and I will never forget beginning the same day as Jorge Reyeros III, my amazing manager. It was evident IMMEDIATELY that this was a person who walked the walk AND talked the talk when it came to DEI. My team is so lucky to have his leadership and CARE. When things hit the fan or there was any sort of issue, you KNEW Jorge was going to step in and stand on business! Then there is Steven Lemmeyer, Chan Moore, Rashad Barnes, PHR, and Susan Lowmiller - my partners in crime and honestly the dream team. There's a reason I SOBBED when telling them I was leaving. I have never felt so close to people I work with. I have never been a sports person (art nerd, hi 🤓) but I imagine this is what people mean when they talk about relying on their team, growing with their team, and securing wins with their team. As you can tell, this decision was NOT made lightly. I keep joking that I wish I could bring them with me because that is just how perfect and amazing my pod is. But sometimes the ultimate opportunity comes up and you have to take it! I will be wrapping up my work at Activision Blizzard over the next couple of weeks and when the new year hits, I cannot wait to announce where I am going! 🤩 💖 Let's just say, I am not straying TOO far from my ABK fam 😉 Happy Holidays for all that celebrate and I am SO ready for 2024! #jobchange #recruiterlife #gamingcommunity
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#gameindustry #gamers #gaming #gamedevelopment #gamestudio #bethesda #ubisoft #rockstargames #snhu #gearbox I post good and bad studios since I keep track of news and tabs on all of them and thought I'd give some insight. Here's some studios who as a rarity have a good work climate, are pleasant to staff members and don't utilize constant shady business practices, Bad Robot Respawn Insomniac Gearbox And our special award goes to #bethesda, I've known a situation you guys had awhile back and since generally I read about the horrible tyantical studios like Ubisoft (two examples are unpaid internships I've heard of where someone will work basically entire release process with no reason is intending to be retained and casted out once release is shot out, they also regularly layoff anywhere from 70-85% of their entire staff basically after every project. ) #ubisoft - The difference I've heard in bethesda was honorable one, they've been in a position where they had a crew finalize a big project possibly earlier but would be without work for them which in most studios case would mean layoffs, instead a decent portion of the time bethesda has multiple projects going and they simply moved finished crew over to assist with other development team - and that was their solution over just hiring people without a concious. I do get there's many of you indie creators or recent college graduates who may aspire to work for #ubisoft, but you need to do your homework and think real hard about that. And no Ubisoft I won't cease attacking you and it may be far more extensive in future. A notable mention is Rockstar Games surprisingly #rockstargames , It hasn't been a massive amount of time since Rockstar Games was gaining a terrible reputation as an employer, and getting headlines related to overworking staff, and even some based on other labor laws. It hasn't been long since Rockstar sealed partnership with the college Southern New d University which I've attended and our studio is on their servers as well. From what I could tell and due to fact I haven't heard dirt on them for a fairly long period of time. I've come to the conclusion they have actually made a strong obvious effort into creating new positive business image and are running it in a more respecting fashion, plus I don't think SNHU would partner with studio that's a bunch of Hitlers. Anyways good luck on people's job searches for aspiring AAA studios and though I'm not exactly someone who respects or even cares about them and would honestly enjoy some going bankrupt with their board of directors winding up homeless somehow. There's still good AAA studios, I'd say the ratio is 70%/30%, yeah it's sad balance but that would be my prediction.
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Task 3-TIC-TAC-TOE GAME This code implements a classic tic-tac-toe game for two players. A 3x3 grid is used as the game board, on which players take turns marking their moves with 'X' and 'O". The code ensures that players enter valid moves within the boundaries of the board and not already occupied. It checks if a player has filled a row, column or diagonal with his symbol and declares the winner. If all squares are filled without a winner, the game is declared a draw. The game loop allows for multiple rounds and provides the option to restart the game. With a user-friendly text interface, this code provides an interactive and entertaining gaming experience. #internship
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Congratulations to the World of Warcraft development team! This never would have happened under *any* of the previous leadership, and is certainly signaling a sea change in the industry - even as late stage capitalism and adherence to fiduciary responsibility for shareholders continues to gobble up the souls and livelihoods of creatives who are struggling to see long-term career viability in an industry to which they've given so much. But what seems to persist is the stratifying definition of what constitutes a development team. To whit: "[t]he union includes designers, engineers, producers, artists, QA testers, and other developers (...) and is a part of Communications Workers of America (CWA)." As described, this appears to exclude comms professionals in shared-services teams. Brand, marketing, events, social media, public relations, internal comms, consumer products, etc. that also directly support the development of World of Warcraft (among many other titles and projects besides, unless the structure has drastically changed since I was leading NA comms for three verticals). Despite the impact of these roles, during my 12 years there were constant struggles over even being *credited* in games. Sometimes it was just an alphabetical list of the department staff with zero indication as to their roles or contributions. Will we ever see the end of excluding key publishing roles from the concept of a development team? Yes, games workers unionizing is a very big, very positive thing. But in an industry infamous for creating walled gardens and putting egos on pedestals, would it not be better to blow the doors open and build this one for *everyone* in the credits? It really can be a big enough tent to include those who don't get to sign boxes, and you'll be stronger for it.
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The algorithm is not going to like this one, but for any of you / all of you that also thought today was a Saturday morning up until 7:30am PT... technically this is help? Network - it is indeed Friday & not Saturday... making sure we're all aware! 😂 🤣 🤦♂️ Since I have some pretty great coverage on my reqs right now, I'd like to take this opportunity to highlight all of our open roles at PlayStation vs. being more selfish & only asking for myself (hehehe!) **INTERNS, YOU KEEP ASKING, THE TIME IS HERE! CHECK OUT THE INTERNSHIP SECTION** *PlayStation Careers Page: https://lnkd.in/g3WJt5iH *For interest in any roles at San Diego Studio, Firewalk Studios , Valkyrie Entertainment, LLC, XDEV groups posted (that's who I support + extra, LOL), I can be reached directly at EM: Matt.Barney@Sony.com Remember friends, PlayStation isn't just the Best Place to Play - it's also the Best Place to Work! #'s for the #'s #TheMattBarney #PlayStation #PlayStation5 #GameJobs #VideoGames #WomenInGames #WomenInTech #WomenInTechnology #Careers #Jobs #Job #MakeGreatGames #BestPlaceToWork #ComputerGames #ConsoleGaming #GameDevelopment #VideoGameIndustry #GameDevJobs #GameDeveloper *I am not working with Staffing Agencies; I list my email address for candidates to contact me at, it is not a green-light to send me sales pitches.*
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🎮✨ From Modding to Maxis Studios - EA: My Game Dev Journey ✨🎮 Hey LinkedIn gaming community! I'm Kaelah, a 21-year-old Texan and one of your friendly Assistant Producers on The Sims 4. Excited to share a bit about my game dev journey, especially since I've been getting a lot of people asking me about this! 🕹️ Gamer by Heart: I've been a gamer since forever, but the world of game development seemed mysterious. Initially, I thought it was all about design and engineering. 🚀 Modding Adventures: At 19, I dove into The Sims 4 modding scene under the name "ItsKatato", creating career mods to represent the diverse community. Starting with a cosmetology career, I later ventured into the unknown with active careers, responding to players' desires. 🌟 Breaking Ground with Mods: My preteen mod became a hit, answering a long-standing community request. This experience showcased the power of bridging player needs with creative solutions. 💡 Unlocking Roles with Code Coven: Joining Code Coven's Game Making & Professional Development program opened my eyes to the billion roles in game development. Team projects, like "Z is for Zombie," honed my management skills and deepened my connections. 🔍 Unexpected Opportunity: While wrapping up the program, I stumbled upon a job listing for an "Assistant Producer" at Maxis. Despite lacking a college degree and traditional experience, I threw my hat in the ring, not expecting much. 🌈 Passion Trumps "Experience": Surprisingly, Maxis saw value in my modding journey and Code Coven experience. Getting the entry-level role felt like a stretch, but my passion for The Sims series and dedication to inclusivity spoke volumes. 🛠️ From Interview Worries to Daily Delight: Fast forward almost a year and a half, I find myself loving what I do daily. This journey from modding to Maxis has been a wild ride, and I'm excited to see where it takes me! 🚀 Words of Wisdom: To those navigating unconventional paths into gaming, embrace your passion, build, and connect. You never know where your unique journey might lead you! 🌟 #GamingJourney #GameDevelopment #InclusivityInGaming #womeningames
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