Mark your calendars 📆 🚀 - our team is heading to #Gamescom2024! Join us in Cologne, Germany for the world's biggest event for games and Europe's biggest platform for the industry. Our teams will be there to talk #Art, #Audio, #Localization, #QA, #LQA, #PlayerSupport and more! To find out more and how to get in touch with the team: https://bit.ly/46eaouL Stefan Abadzhiev 🔜 Gamescom | Craig Holahan | Mark Landers | Sebastien SOULIER 🔜 GAMESCOM - KÖLN | Samuel Lane 🔜 Develop Brighton | Chris Woolf gamescom #VideoGameIndustry #PTW SIDE Global 1518 Studios, Inc.
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Head of Business Development - XDEV @Blackbird Interactive | Powering Growth in the Gaming Industry | World Citizen
Game studios are breaking free and forging their path towards independence. Take Saber Interactive and today's news about Relic Entertainment, for example. Could this shift be a game-changer for the industry? Certainly, there are immediate challenges, but let's think long-term. Independence empowers studios to make agile decisions and maintain creative control. Studios have the freedom to take creative risks and explore new ideas without fear of corporate interference. Independence also fosters a stronger sense of community and collaboration within the industry. We could see more partnerships and cross-pollination of ideas, leading to even more exciting and groundbreaking games. What are your thoughts on this trend? #gamingindustry #trends
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#play14 is celebrating its 10th anniversary in Luxembourg on March 21-23. 2024 is a special year for #play14, as we are celebrating our 10th anniversary. Indeed, our very first event was hosted 10 years ago on March 14th, 2014. Ten years later, with events organized in 35 cities in 20 different countries, with hundreds of games played and shared around the world, with close to 2,500 players who joined us, we are proud of what we have accomplished as a community. To celebrate this milestone, we invite you to join us in Luxembourg, on March 21-23, 2024 for #play14's 10th anniversary. Luxembourg is where it all started, and it's only logical that we celebrate this great moment there. What is our plan for this special event? As usual, we will have our traditional welcome dinner on March 21st at the Technoport in Esch/Belval. We will play with grown-ups only on Friday, and on Saturday we will welcome your kids if you want to bring them to discover the #play14 magic. But what else will we do to make this incredible milestone memorable? - 10th Anniversary Party: On Friday evening, we will have a big 10th Anniversary Party. There will be good food, good drinks, there will be cake and of course, many many games. - Building together: During the whole event we will build something together. The idea here is to produce something as a community that we can deliver at the end of the 2.5 days. It will most probably only be the start of something, and we may pass it along to the next event, where people will be free to take over and continue the work. This could continue for as many events as necessary. - A big social experiment: We plan to organize a big social experiment with all of you. We don't want to say too much, but it will be about social organization and leadership. And it's gonna be fun. - Bring your own surprise: We will have plenty of other surprises for you. But you, as a player, can also organize something special during the event to mark your appreciation. Feel free to be creative and surprise us. We are now 70 days before the event starts. So save the date and register now
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Despite our team having a solid background in mobile gaming and many of our members hailing from mobile studios, we find the mid-tier segment on Steam, which we call the AA segment, the most fitting platform for our ideas. We've moved beyond being an indie team driven solely by passion, yet we're not aiming to become a massive corporation churning out high-budget projects. Mid-sized projects, in terms of budget and development time, offer us the greatest flexibility. We strive to inject something fresh and original into all our projects, and this format suits us well. At the same time, our commitments to partners and investors underscore the seriousness of our intentions and allow us to work on projects we love. The biggest advantage of this segment is that it does not stifle creativity. The work doesn’t turn into mere craft, and the desire to create doesn’t succumb to formalism and bureaucracy. We highly value this and aim to maintain it as our distinctive feature. Undoubtedly, there are millions of other formats and exceptions, and it’s quite possible that Undead Fox will evolve into something truly amazing and unexpected. Time will tell! #GamingIndustry #IndieDev #SteamGames #GameDevelopment #UndeadFox
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What are your pillars of success for your gaming studio? Without these pillars, your studio will fail 100% of the time. #1 Pillar (Great Development Team): You need a great development team to make great games. But what makes a team great? A great team is made of creatively problem solvers and technically sound individuals with a collaborative and inclusive culture. But does only a good team guarantee a great game? No. #2 Pillar (Great Management): Without experienced and goal-aligned management, a great development team on its own cannot make a great game, as management will be steering the direction of the ship. But again, do you think good management and a solid development team can make a great game on their own? NO. #3 Pillar (The Actual Game Idea): Without the right idea and the right genre, which the entire development and management team have experience in, the game will fail. Building the right game concept is key; otherwise, you will build the wrong kind of great game which will not sell. So, your game idea is KING. Above are the pillars for our studio. As we are not trying to make existing kinds of game ideas but bringing fresh elements to proven genres, these pillars of success are important to us. Leave down below what your success pillars are. #royalmatch #mobilegames #retention #ltv #Match3 #puzzle #gamedesign #monetization
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Helping game studios market with actionable insights | Founder at Rengen Marketing | GDC & PAX Speaker | Podcast Host
As new global markets emerge, they often come with initial obstacles and difficulties. In particular, indie developers and studios face challenges that can be quite daunting. However, with perseverance and innovative thinking, these hurdles can be surpassed. If you're looking for creative ways to overcome obstacles then listen now!⬇ https://lnkd.in/eXrEyH2c In this week's episode, our focus is on indie games originating from Southeast Asia that are defying norms and gaining attention in the global market. I can't thank Sarah Johana of Toge Productions enough for sharing her perspective with us, providing great insights to how games from these markets employ creative strategies and utilize their growing market recognition to leave a mark on the industry and captivate players. #marketing #business #gamemarketing #indiegamemarketing #gameindustry #gamedev #gamedevelopment #indiedev #strategy #community
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MASSIVE congrats to all my people at mod.io on this one! 💙 It’s been a long time coming to hit this milestone, but if you compare the time it took to go from 0 - 200 million downloads and the time it took to go from 500 million to a billion what would you see? A real steep trajectory showing how their success is snowballing. And that snowball is rolling down a mountain; growth is going to continue exploding and jumping exponentially. The lesson here? Put in the work. Take the time to build a solid foundation. Talk about what you have to offer - not not what you may have in the future. Stick to the vision and just fucking execute with relentless focus. And what do you get when you do all that? The best UGC platform for studios of any size, on any platform, using any engine. There will be case studies written on what mod.io did (and how they did it) in the future. Quote me on that. ⚙️ #EnableCreatePlay
The milestone is great to celebrate, but we mostly care about the friends we made along the way! We wanted to thank our partners for hitting one billion downloads of mods & UGC via mod․io services earlier this year. 💙 As our service grows and we expect to hit even more exciting milestones in the upcoming months, we're incredibly thankful to all the studios and publishers who have trusted us and helped us get there; some of them for years and across several titles! 🙏 In no particular order, here's to Saber Interactive, Focus Entertainment, Techland, Ubisoft, Amplitude Studios, Two Point Studios, SEGA Europe, VOID Interactive, Kalypso Media Group, SLITHERINE SOFTWARE UK LIMITED, Landfall Games, Vankrupt Games, Inc, Easy Day Studios, Keen Software House, Warpfrog, Brace Yourself Games, EXOR Studios, Ghost Ship Games, Mechanistry, GSC Game World, Gearbox Entertainment, Blackbird Interactive, and many others! And to many more to come! 🎉 #GamesIndustry #UGC #modding #B2B #middleware #EnableCreatePlay
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Game design looks different when you live in a live service world. We've brought in Andrei van Roon, Head of League of Legends at Riot Games to talk about some of the biggest games out there, and what you can learn from them. Full episode: pod.link/1559448378 #gameproduction #gameindustry #gamedevelopment #gamedev #gamedesign #productdesign #productthinking #vision #audience #players #videogames #design #designthinking
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Baldur's Gate III: Absolutely blown away by this game. 😍 It's no surprise it's nominated at the Game Awards. The immersive decision-making, breathtaking landscapes, captivating missions, rich characters, compelling stories, intricate details in every object, and fantastic music. This game has it all, I feel it's a gaming experience like no other. I also enjoy playing with Karlach and Wyll, but these are my main playing characters, including, of course, my own character, Eowynn. Have you tried it yet? Let's chat about our favorite moments! 🕹 #baldursgate #gaming #gameawards #spanishtranslator #gameloc #spanish #localization #translator
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Whether you need a killer trailer, pre-vis services, cinematics or more, choose the creative team that understands the challenges game developers face. Email info@bigthursdaycreative.com to find out more or to meet us at Develop:Brighton and Gamescom 2024. #developconf #gametrailers #gamedev #gamescom2024 #gamescom #GameMarketing #bigthursdaycreative #gamesindustry
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🎉 Heading to #Gamescom next week? So is the AppHarbr crew, and we’re pumped to meet you there! Game studios and publishers in my network—let’s link up! Let’s chat about how disruptive ads are killing player engagement and discover how we’re teaming up with game studios to create play-first, in-game experiences that keep players hooked. #gamedev #appdev #mobilemonetization
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