Samuel Falade’s Post

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Entrepreneur, Artist, UX designer, game programmer, Graduate Researcher, Educator, Engineer, and EdTech enthusiast.

In one of my classes for this semester, we are learning about enhancing learning environments and I am learning about what a learning environment should not be. A good learning environment is a safe place for the students and professors as well as a place to experience mutual respect regardless of how long or how old the professor is. One important way to enhance a learning environment is by implementing a student-centered pedagogy. Student-centered pedagogy places a high priority on student involvement and autonomy in the learning process. It moves away from traditional teaching methods and focuses on tailoring education to the individual needs, interests, and abilities of each student. In a student-centered classroom, learners actively participate, ask questions, and engage in hands-on activities. This approach fosters independence, critical thinking, and a deeper understanding of the subject. By creating a supportive and inclusive environment, educators empower students to take ownership of their learning journey and develop essential skills for success both in academia and beyond. As someone interested in using games for teaching and simulation, I am excited about the possibilities that serious games bring to engineering education and education at large because this is one of the grand challenges of engineering. Educational video games engage students with interactive experiences tailored to their preferences. They foster critical thinking, transform abstract concepts, and ignite enthusiasm for learning. With games catering to different learning styles, they empower students to own their education. #education #pedagogy #seriousgames #engineeringgrandchallenge #personalizedlearning #optimizedlearningenvironment #engineeringeducation

  • Image of a metahuman (David) I created for a game I am working on.

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