Sawyer W.’s Post

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Game Designer II at Uken Games

Games inhabit this odd space between entertainment production cycle and a service software cycle. Meaning our employment cycles will be just as odd. Some companies scale up and down during their production cycles, employing thousands. While some stay smaller and only scale when needed, typically employing tens or hundreds. The shorter production cycles also compensate slightly higher due to the the short investment time. The longer the cycle the lower your compensation typically will be. I sometimes equate it to working in Theatre, TV, and Film. Each will have their own cycle, expectations, and compensation bench marks. This is not a judgement of any of these cycles or of any companies chosen approach to their work, I'm just sharing industry behaviours so those trying to enter it can have a realistic perspective and expectation of what may happen during their careers. #gamedev #gameindustry #gamedesign

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