[FOCUS ON] MAKING NARRATIVE DESIGN IN A RACING GAME At Ubisoft Ivory Tower, our team members are talented and passionate creators, committed to designing thrilling new gaming experiences for millions of players worldwide since 2007. ✨ In this new episode of Focus On, our Lead Narrative Designer Mateja Vidakovic provides an in-depth look into his team's work on The Crew Motorfest.✍ He shares his vision for narrative design in video games, discusses his role and missions, and outlines the daily challenges that he and his team encounter. 😉
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absolutely it must buy
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Co-Founder & CPO - TriArts Games I’m not interested in any services. Please save us both the time. Thank you.
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Will Assassin's Creed Shadows suffer from its delay? And what's happening at Ubisoft? We discuss this and a whole lot more on this week's GI Microcast, available to download now
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gamesindustry.biz
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15,839 followers
Writer, Narrative & Game Designer
4moGreat to hear someone talking avout how narration is everywhere! Many people I've discussed the topic with, even fellow narrative designers, have trouble accepting that. In my book, a lone shape is enough to tell something, to be narration.