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[FOCUS ON] MAKING NARRATIVE DESIGN IN A RACING GAME At Ubisoft Ivory Tower, our team members are talented and passionate creators, committed to designing thrilling new gaming experiences for millions of players worldwide since 2007. ✨ In this new episode of Focus On, our Lead Narrative Designer Mateja Vidakovic provides an in-depth look into his team's work on The Crew Motorfest.✍ He shares his vision for narrative design in video games, discusses his role and missions, and outlines the daily challenges that he and his team encounter. 😉

Lucas Vially

Writer, Narrative & Game Designer

4mo

Great to hear someone talking avout how narration is everywhere! Many people I've discussed the topic with, even fellow narrative designers, have trouble accepting that. In my book, a lone shape is enough to tell something, to be narration.

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