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After more than 10 years of dreaming and watching others, I am FINALLY GOING TO DO IT NOW: create a 'real' game and release it on Steam! Since graduating (in 2010!), I have been shaping my career around creating serious games. This hasn't been easy, especially for my own company Studio Rightside. It all started with a minor in serious games by Niels Floor, followed by internships at IJsfontein and Shapers. To this day, I continue to create beautiful games at Shapers as learning experiences for clients like Veilig Verkeer Nederland, European Investment Bank (EIB), and Dedicon - Huis van Toegankelijkheid. For the past few years, I've also been getting serious applied game projects. For example, I created an impressive onboarding board game for Vandebron, and in collaboration with Sterk Huis and Kinderpostzegels, I am working on my biggest and most beautiful serious game to date, The Gate! My career as a serious game designer is heading in the right direction. I am incredibly happy and proud, especially with the positive impact these games bring. Creating serious games is and will remain my profession, my passion, my future, my way of making a positive impact. And yet... a feeling has been stirring in me for years to release a 'real' game again. Not for a target audience, client, or positive impact, but simply because I want to. And I can hear you thinking: why haven't you done that before? Well, that's why: ⚠️ It's risky business: only the top 5% of games earn a decent (or very good) income. 🕒 I have little time: I work at Shapers, have my own company, and also have a wife, 2 children, family, and friends. 💪 It's a lot of work! 🦥 Because I've been postponing it: watching other game developers or tutorials is much easier. 🔦 I'll have to put myself in the spotlight: there are soooo many games that thorough marketing is simply necessary. If you know me a little, you know that I'm not the type who likes to be in the limelight. This is my biggest challenge. But it's also the one from which I'll learn the most. And yet, I'm going to do it NOW: For several months now, every Friday, I've been working with Bob Huijbregts under our new studio name Upgraded Studio on our first Steam game Binary Barrier! Think of the classic Space Invaders but with dark science-fiction twist and tower defense gameplay (with some roguelite randomness). I'm very excited about this gamedev adventure with Bob Huijbregts. If you'd like to follow our process, sign up for our newsletter on our website (see comments) and follow our social media channels in advance. There's not much to see yet, but I'm going to take the plunge soon and 'put myself in the spotlight.' It's scary, but that's precisely why it's enormously educational for me. My future self will surely be grateful. #gamedev #indiegames #indiegamedev #gamestudio #steam #seriousgames

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Maarten van Broekhoven

Game Designer for a positive impact | Illustrator | Owner of Studio Rightside | Lead Designer @ Shapers

3mo

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