Powerful rendering, maximum reach

Powerful rendering, maximum reach

Thanks to the latest upgrades, our Universal Render Pipeline (URP) now generates more realistic lighting and higher-quality visuals that help developers scale across multiple platforms and devices. Along with the newest version of the Unity Editor, you can create, customize, and scale rich, performant graphics for mobile, PC, VR, and more.

Continue reading for an in-depth look at the recently released URP 3D Sample scene, and check out a tutorial on how to make nature shaders. Then, get your hands on an advanced guide for anyone looking to move from other pipelines to URP and, finally, take a look at how current Unity creators are using URP.

A new era of graphics: Dive into the URP 3D Sample

The URP 3D Sample – announced in November at Unite 2023 – features four environments that let developers explore how to best use the latest URP features, including Forward+ Rendering, Decals, Lens Flares, Physically Based Rendering materials, Shader Graph, Volumes, and post-processing.

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How to make nature shaders in Unity 2022 LTS

Shader Graph, a node-based shader editor, can be used with URP, HDRP, and the Built-In Render Pipeline. In this technical blog post, explore how you can use the tool to develop natural elements in Unity.  

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An advanced guide for moving to URP

This free e-book is designed for experienced Unity developers and technical artists to truly benefit from URP. It contains deep foundational knowledge on its settings and features, shows you how to move your projects from the Built-in Render Pipeline to URP, and so much more. 

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Let’s get practical: See how creators maximize URP

Eager to learn even more? Our monthly Unity Blog newsletter covers the most exciting, imaginative, and mind-blowing developments in real-time 3D technology, including tips to help you create and grow your projects using our tools – like URP. Sign up today.

Thanks for the article Unity :)

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Emil Kjellner

(SA3CAY) Engineering a future full of blinking things

5mo

This scene brings me back to 007 Nightfire and the enemy voice acting in that level.

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Azizakhon Haidarova

Head of ISTC Tajik Branch Office

6mo

#myhostcompany 🙌🏻👍🏻

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Hossen Mohammad Khan

Game Developer & Level Designer || 2D Character Designer & Animator | Unity, Spine 2D, Rive, Live 2D Cubism

6mo

Only thing missing in URP is volumetric fog and lighting rays. If this can be added, then we will no longer needed to switch to HDRP.

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