Initial release 0.9 of Doom2 lighting for PrBoom+rt
First release
Changelog 0.9
- All Doom ][ levels should have sufficient lighting where possible
- Textures that needed emission maps have been made, but they are only basic enough to provide light, no normal maps or metallic properties.
- Barrel brightness has been dialed back, this also affects Doom1.
Requirements:
- A Raytracing-capable graphics card
- A doom2.wad
- PrBoom+RT
Install:
- Extract zip contents to your PrBoom+RT install
- Copy your doom2.wad to your PrBoom+RT install folder root
- Four .bat files are created that will allow you to run both Doom 1 and Doom 2 both normally and in rtdev mode
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works in freedoom 2?
Very unlikely, the lights rely on specific sectors and won't look right, and the emissive maps probably won't line up either.
What about delta touch? How do i run this on delta touch?
Sorry, but no. Full raytracing-capable hardware is required.
can you show how map 13 from doom 2 with rtx looks like
Thanks for making this! I love your mod. Any interest in covering the Final Doom WADs as well?
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If only PRBoom supported coop playing. I wanted to coop this and Ultimate Doom with ray tracing as well. Both use PRBoom and both don't support coop because PRBoom as far as I know only supports it on LAN and not via internet. Unless anyone knows the commands or how to make PRBoom work in coop??