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Duriel7

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Duriel7

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About this mod

Makes evolved zombies also spawn in wilderness and roaming hordes, day and night, or only night.

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Welcome fellow Hardcore Players !

/!\ The A21 version also WORKS for 1.0 EXP b312 as of July the 3rd /!\
LOAD YOUR MODS IN STEAM MODS FOLDER SO THEY ARE LOADED AFTER THE HARMONY PATCHER

This time I bring you what I thought could be cool. This modlet addresses to players who want challenge, at the cost of a little roleplay. This mods pairs well with two of my other mods : More Zombies and Lethal Headshots (for which I just uploaded a new file with special bullets in mind) and also a third mod from me (to compensate for Max Health increasing feature) : Little Tweaks.
It should also pair well with any weapons mod you found, including (making my advertisement here !) Vanilla Firearms Extended which I updated and fixed recently.
It enables the spawning of special and evolved zombies in the wilderness and random roaming hordes. And you have the choice of activating it day and night or only night, in the files.

Normally I fixed the issues with spawning. As part of A21, this mod works full time with no problems. Still if you see some things that appear abnormal report them in bug section.

You will find below the simple description, then the global values for people interested by technical stuff, and pictures of the code will be uploaded as example. You will see that I used dev mode entity tracker to find easily the entities I needed to capture. You see a rather high number of evolved zombies, that's normal, I play with the x8 version of my More Zombies mod, which consequently adds that many evolved zombies. Playing vanilla, you won't get to see this many green zombies, same thing for a lower version of my mod, but if using the x128 version, then you may want to cut your challenge down, or have mods to compensate the difficulty.

Also featuring the wide known Bdub's BDRM that you can find here !

Reasons : TL;DR : I thought that was too bad evolved zombies couldn't spawn naturally when I play without Blood Hordes.

Without Blood Hordes, you won't get to see evolved zombies easily, apart from high tier POIs (not true in A21 since higher gamestage will spawn greenies in Tier 1 POIs), and I wanted to have some challenge other than just POI exploration, and my bigger roaming hordes mod. This last mod won't spawn feral nor radiated zombies, even at night, because it relies on the vanilla game system for its spawns. So I created a new mod that can be used in conjonction with my other mods, but without changing them functionaly. If you are like me, then you may like this new mod, and you walks through the fields are going to be a lot more interesting, you may feel you heart bumping some times.

Updates History :

12/24/2023 : New 2.0 version for Hordes files. Change in code to optimize the spawns and make sure higher zombies are part of each random hordes.
11/28/2023 : Update for the hordes part of the mod. I finally succeeded in doing the horde contain higher zombies ! It was a lot of testings with the engine and trial and error with my code, but I did it. Enjoy hordes that are now full of green fookers. And beating them to death. Five version are available. See description to know what to choose.
11/15/2023 : 1.0 : Updated to A21, but still needs testing from the community. Updated code to optimize, changed accordingly to game new code syntax, added missing new zombie types and tiers, removed what dev' team removed : old timer, farmer, football player, and renamed what's due, stripper to partygirl, snowzombie to lumberjack zombie. Still needs to readd wandering hordes as the developpers deleted the roaming hordes code from the entitygroups and spawning files.
03/11/2021 : 0.5 : First Release. Needs testing from the community.

Simple description :

Natural Spawns part :

You will get 4 versions, and only those. I made the files so anyone knowing me/my mods can change the values or even remove pieces of code they don't want.
Evolved zombies spawn in addition to normal walkers.
- Hardcore Version : Feral and Radiated will spawn day and night ;
- Normal Version : Only Feral will spawn day and night ;
- Hardcore Night Version : It's obvious what it does, only the night spawns are touched ;
- Normal Night Version : Likewise, only night, only Feral zombies.

Horde part :
The horde part is now its own mod, since the files are the same, but they would be very long. So I prefered the players to mix and match their preferences as they like. Feel free to use whatever you like how you like when you like it. This part comes in 5 versions as below :
- Normal version : Feral will spawn in wandering hordes with a 25% chance compared to their normal conterparts ;
- Normal Plus version : Ferals will spawn with a 50% chance compared to normals ;
- Hardcore version : Ferals will spawn 100% chance compared to normals, and Radiated will spawn 50% compared to normals ;
- Hardcore Plus version : All zombies types have the same 100% chance to spawn ;
- Evolutive version : Ferals will slowly begin to appear as your gamestage advances, then more and more, and after some time passed, Radiated will begin to appear and be more and more present until after the 50th stage, you'll have the same % chance as the Hardcore Plus version.

Willing to make customed version on demand,
BUT not 1 billion of them. I can mix and match my numbers if you're not feeling able to do it yourself, but I can't do 1 version per player. I only have that much time in one day, as everybody else, and I'll make an article to show how to do it for people who want to try.

Technical stuff :


The entity groups are made following a logical biome specific structure. Walkers will be around the same probability of spawn, but for some biomes, some of them won't spawn (Old Timers in Pine Forest, or Snow Zombies in other biomes than snow...) and some of them will spawn everywhere with about the same probability.
Ferals would spawn with 1/4 as much probability as Walkers during day time, and 1/2 during night time.
Radiated ones would spawn with 1/10 as much probability as Walkers during day time, and 1/5 during night time.
That's globally.

For example Boe (orange guy with black t-shirt) would spawn 20% easier in Pine Forest and 100% easier in Desert biomes. Old Timers (old cowboy zombie) won't spawn in Pine Forest, but will spawn much easier in Desert to respect a Far West atmosphere. Burnt zombies can spawn in Desert, and will be numerous, but not as numerous as they will be in their Burnt Forest biome. Lab zombies, Nurses, Soldiers, Cops, will spawn everywhere, but more or less easily depending on the biome. Hawaiian won't spawn in Snow biome.
That's specifically.

Wasteland specific part :
Wasteland holds a special spawning piece of code. It will spawn every type of zombies existing in the game. At some exceptions. No, Demolition Zombie is not an exception, it will also spawn, but with a very low probability. All zombies have the same probability to spawn, aside Spiders (because I don't like them), Screamers (yes yes, I allowed Screamers to spawn naturally, you know the meaning of hardcore do you ?) and Demolition Zombie obviously.

Concerning Screamers :
Yeah I know I'm a bitch. Yes as you saw in the screenshots, Screamers may not come to your base if you have my dedicated mod, but they may see you bouncing in the fields after your loot session and will ambush you. Just stop being so distracted by this chicken that escapes from you (Glock9 style you know) and pay attention to your surroundings.

So how did I do ?
I constituated groups of entities by picking them up in the vanilla file, and mixing with evolved versions of them. Then I applied the name I gave to each group, to each biome or horde category (day or night). The reason I need testing from players is because I want to touch the gamestage hordes I increased in my More Zombies mod, but I do not want to add to much challenge or exacerbated difficulty for you. So if simple roaming hordes are hard enough, no need to add more. To this end you will see I began a gamestage.xml file with commented code, for now it will stay like this, and down the road I will see if I use it or just remove it.

Credits to the Pimps for this great game that always give me more inspiration to make mods.

My Other mods :

Lethal Headshots
More Eggs in nests
Less Attractive Torches
Random Zombies HP
More common steel ingots
Harvestable Oil Lanterns
Harvestable Work Stations
Craftable Fergit'n Elixir
Up to 5 max Land Claim Blocks
Disconnected Perks
More lockpicks
New Cooking Recipes
Tweaks Collection

***Donate***

I now have a Paypal account. Some of you here and there told me they wanted to donate but I refused several times. Why did I changed my mind ? Well, I think it is important to let people who want to donate, do it. So I let the link here and people who want to can donate. But. Think of it. Some charity may need money. If you have money to spend, you may think of donating to charity instead. Otherwise if you really want to you can donate to me.
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