Mods
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PhD Bigger Backpack and Secure Storage Chest (A21)
Increases the size of the player's backpack and Secure Storage Chests built after install
- 4KB
- 4.5k
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PhD Bigger Backpack and Secure Storage Chest (A21)
Increases the size of the player's backpack and Secure Storage Chests built after install
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This mod can increase FPS by using more threads of the CPU for Graphics jobs.It works with A21 and any version of 7 days to die, and will work with 1.0. Extract to your 7DaysToDie directory and overwrite.
- 3KB
- 1.3k
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This mod can increase FPS by using more threads of the CPU for Graphics jobs.It works with A21 and any version of 7 days to die, and will work with 1.0. Extract to your 7DaysToDie directory and overwrite.
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Optimizes resource asset bundles of all installed mods for best startup times
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(18 and 19)Malacay2k11's Small FPS Saver
Reducing Biome Particles per Chunk, contains ReadMe with few Console Commands to Save more FPS!
- 2KB
- 313
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(18 and 19)Malacay2k11's Small FPS Saver
Reducing Biome Particles per Chunk, contains ReadMe with few Console Commands to Save more FPS!
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Performance Enhanced Mod Instructions
This Is the data and instructions on how to alter the boots.config file to reduce stutter and increase framerate within 7 Days To Die. :)
- 1KB
- 211
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Performance Enhanced Mod Instructions
This Is the data and instructions on how to alter the boots.config file to reduce stutter and increase framerate within 7 Days To Die. :)
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Torch is a 7 Days to Die mod which works to optimize one of the game's most inefficient areas -- the lighting engine. It is designed to improve lighting quality and frame rates in situtations where there are many lights in an area in game, it does so without compromising on how the game looks.
- 2.5MB
- 207
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Torch is a 7 Days to Die mod which works to optimize one of the game's most inefficient areas -- the lighting engine. It is designed to improve lighting quality and frame rates in situtations where there are many lights in an area in game, it does so without compromising on how the game looks.
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Collective Chaos (Gameplay and UI Overhaul) (A21.2)
Collective Chaos is a suite of gameplay and ui mods. Featuring an all new UI packaged together with some off the communities best mods. Including pois, vehicles, weapons, recipes, expanded skills, etc. Full details are available within the description!
- 8.9MB
- 188
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Collective Chaos (Gameplay and UI Overhaul) (A21.2)
Collective Chaos is a suite of gameplay and ui mods. Featuring an all new UI packaged together with some off the communities best mods. Including pois, vehicles, weapons, recipes, expanded skills, etc. Full details are available within the description!
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No Fun Pimps Intro Fast Load (V1.0)
Removes The Fun Pimps intro to reduce load time.
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder
- 1KB
- 119
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder
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More FPS by reducing the number of objects in the world generation.Added compatibility with UNDEAD LEGACY mod.Added compatibility with SORCERY mod.
- 2KB
- 108
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More FPS by reducing the number of objects in the world generation.Added compatibility with UNDEAD LEGACY mod.Added compatibility with SORCERY mod.
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TAA Patch - Visual Clarity Fixes (v1.1 b4)
Patched assembly designed to enhance the game's visual clarity and performance while also increasing shadow distance & object view distance.
- 3.2MB
- 107
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TAA Patch - Visual Clarity Fixes (v1.1 b4)
Patched assembly designed to enhance the game's visual clarity and performance while also increasing shadow distance & object view distance.
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A20.4 - MAP - THE WALKING DEAD
Map ready, with a pack of The Walking Dead buildings, already placed on the map.
- 87.9MB
- 75
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A20.4 - MAP - THE WALKING DEAD
Map ready, with a pack of The Walking Dead buildings, already placed on the map.
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Removes small dead shrubs, cinderblocks, driftwood, and scrap metal piles from spawning in biomes
- 1KB
- 55
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Removes small dead shrubs, cinderblocks, driftwood, and scrap metal piles from spawning in biomes
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Generator Performance Mod (Alpha 21)
Speeds up the generation of world maps by up to 68%!
- 21KB
- 47
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Generator Performance Mod (Alpha 21)
Speeds up the generation of world maps by up to 68%!
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A20.3 - YACHT - STABILIZED - MISSION
Prefab of the yacht, with stability to place on the water. The tip to avoid mistakes is to place it at a not so deep height, for the small blocks below to reach the ground and create stability, I modified small points, and turned it into a trader's mission.
- 143KB
- 43
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A20.3 - YACHT - STABILIZED - MISSION
Prefab of the yacht, with stability to place on the water. The tip to avoid mistakes is to place it at a not so deep height, for the small blocks below to reach the ground and create stability, I modified small points, and turned it into a trader's mission.
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A collection of edits I've made to improve gameplay experience. Includes anti-dupe and a new HUD
- 101KB
- 15
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A collection of edits I've made to improve gameplay experience. Includes anti-dupe and a new HUD