Mods
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Firearms 2. A massive expansion, done right, to Firearms. Complete with designated crafting tables, animations, new icons, round variation, and more!
- 421.9MB
- 1.3k
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Firearms 2. A massive expansion, done right, to Firearms. Complete with designated crafting tables, animations, new icons, round variation, and more!
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Extensive addition to farming! Animal Breeding, Livestock raising, extensive food system with new an exciting buffs geared to give the end game player something new and exciting to work towards!Complete with custom craft tables, new crops, new livestock system to raise and harvest meat, custom food assets and more!
- 182.5MB
- 1.0k
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Extensive addition to farming! Animal Breeding, Livestock raising, extensive food system with new an exciting buffs geared to give the end game player something new and exciting to work towards!Complete with custom craft tables, new crops, new livestock system to raise and harvest meat, custom food assets and more!
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ENG: The mod will take the player from Arizona to a small town somewhere in the post-Soviet territoryRU: Мод переносет игрока из штата Аризоны в небольшой городок где-то на постсоветском пространстве
- 224.4MB
- 211
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ENG: The mod will take the player from Arizona to a small town somewhere in the post-Soviet territoryRU: Мод переносет игрока из штата Аризоны в небольшой городок где-то на постсоветском пространстве
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder
- 1KB
- 119
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder