Mods
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Pant's Weapon Pack for 7DTD 1.1b14
My collection of weapons for 7dtd, all with custom sounds, visibly working attachments like extended mag, muzzle brake, etc., and adds working PiP scopes via a seperate attachment than the vanilla scope, for those that prefer to use the vanilla scopes instead but still want to use the
- 1.3GB
- 1.2k
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Pant's Weapon Pack for 7DTD 1.1b14
My collection of weapons for 7dtd, all with custom sounds, visibly working attachments like extended mag, muzzle brake, etc., and adds working PiP scopes via a seperate attachment than the vanilla scope, for those that prefer to use the vanilla scopes instead but still want to use the
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Electricity No Wires (A20 EOL)
Removes all visible wires when the wiring tool is not equipped, except for trip wires and wires between fence posts. Works out of the box with A20. Multiplayer compatible, but EAC must be disabled.
- 1KB
- 1.1k
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Electricity No Wires (A20 EOL)
Removes all visible wires when the wiring tool is not equipped, except for trip wires and wires between fence posts. Works out of the box with A20. Multiplayer compatible, but EAC must be disabled.
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Ztensity's Unnecessarily Beautiful But Immersive (UBBI)
Check out Unnecessarily Beautiful But Immersive, with less storage demand, where you can craft new items, turn on electronics, use working lights, sleep in alternative beds and use kitchen appliances with better visuals than ever before. In alpha 21, you must now find and read the "Wiring 101" magazines to unlock lights and powered doors!
- 2KB
- 787
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Ztensity's Unnecessarily Beautiful But Immersive (UBBI)
Check out Unnecessarily Beautiful But Immersive, with less storage demand, where you can craft new items, turn on electronics, use working lights, sleep in alternative beds and use kitchen appliances with better visuals than ever before. In alpha 21, you must now find and read the "Wiring 101" magazines to unlock lights and powered doors!
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A silly mod to allow anyone to toggle any poi light ¯\\_(ツ)_/¯
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This mod improves upon the Animal Tracker perk by re-adding level 4 and 5 to be able to track nearby ZOMBIES and PLAYERS. Level 4 which requires Perception level 9 unlocks ZOMBIE and ZOMBIE ANIMAL tracking. Level 5 which requires Perception level 10 unlocks the ability to track other PLAYERS in your game that are NEARBY.
- 6KB
- 206
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This mod improves upon the Animal Tracker perk by re-adding level 4 and 5 to be able to track nearby ZOMBIES and PLAYERS. Level 4 which requires Perception level 9 unlocks ZOMBIE and ZOMBIE ANIMAL tracking. Level 5 which requires Perception level 10 unlocks the ability to track other PLAYERS in your game that are NEARBY.
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Collective Chaos (Gameplay and UI Overhaul) (A21.2)
Collective Chaos is a suite of gameplay and ui mods. Featuring an all new UI packaged together with some off the communities best mods. Including pois, vehicles, weapons, recipes, expanded skills, etc. Full details are available within the description!
- 8.9MB
- 191
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Collective Chaos (Gameplay and UI Overhaul) (A21.2)
Collective Chaos is a suite of gameplay and ui mods. Featuring an all new UI packaged together with some off the communities best mods. Including pois, vehicles, weapons, recipes, expanded skills, etc. Full details are available within the description!
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Add small random variations for decoration and blocks (e.g. trees) to let to world feel less repetitive and better visual fidelity. Needs EAC off.
- 32KB
- 175
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Add small random variations for decoration and blocks (e.g. trees) to let to world feel less repetitive and better visual fidelity. Needs EAC off.
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Replace existing swaying grass shader with one that supports proper realtime light shading. Needs EAC off!
- 276KB
- 172
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Replace existing swaying grass shader with one that supports proper realtime light shading. Needs EAC off!
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OCB Better First Person View (V1 WIP)
Enable true first person view with proper shadows on your hands and equipped tools. No more glowing pick-axe when mining underground during the day. Needs EAC disabled!
- 8KB
- 166
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OCB Better First Person View (V1 WIP)
Enable true first person view with proper shadows on your hands and equipped tools. No more glowing pick-axe when mining underground during the day. Needs EAC disabled!
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A20.3 - HILLTOP - THE WALKING DEAD
This prefab was inspired by the small colony of HILLTOP, from The Walking Dead series.
- 283KB
- 148
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A20.3 - HILLTOP - THE WALKING DEAD
This prefab was inspired by the small colony of HILLTOP, from The Walking Dead series.
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Adds in lootable supply drop signals, place the grenade as you would any block and wait for the supply drop the drop from the sky. Ideal for early game or pvp scenarios.
- 12.6MB
- 137
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Adds in lootable supply drop signals, place the grenade as you would any block and wait for the supply drop the drop from the sky. Ideal for early game or pvp scenarios.
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OCB MicroSplat Terrain Shader (V1)
Replacing vanilla terrain MicroSplat shader with an improved version. Enabling modders to add new ores and biomes. Needs EAC disabled!
- 15.1MB
- 130
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OCB MicroSplat Terrain Shader (V1)
Replacing vanilla terrain MicroSplat shader with an improved version. Enabling modders to add new ores and biomes. Needs EAC disabled!
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Replacing vanilla water shader with an improved version. Needs EAC disabled!
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder
- 1KB
- 120
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder
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PREFAB OF A SHOPPING CENTER.
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A20.3 - WOODBURY - THE WALKING DEAD
PREFAB INSPIRED BY WOODBURY, THE GOVERNOR'S CITY IN THE WALKING DEAD.
- 398KB
- 106
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A20.3 - WOODBURY - THE WALKING DEAD
PREFAB INSPIRED BY WOODBURY, THE GOVERNOR'S CITY IN THE WALKING DEAD.
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OCB Electricity Wire Colors (V1)
Changes wire pulse color according to power state (non powered lines will be white). Makes it easier to see which part of your cable-mess is missing a proper connection, or what a trigger enables. Multiplayer compatible, but EAC must be disabled.
- 5KB
- 102
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OCB Electricity Wire Colors (V1)
Changes wire pulse color according to power state (non powered lines will be white). Makes it easier to see which part of your cable-mess is missing a proper connection, or what a trigger enables. Multiplayer compatible, but EAC must be disabled.
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A20.3 - HERSHEL FARM - THE WALKING DEAD
Building based on the farm of the character Hershel, from The Walking Dead series, it contains the house, which is presented to us in the series, and also the barn included.
- 86KB
- 93
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A20.3 - HERSHEL FARM - THE WALKING DEAD
Building based on the farm of the character Hershel, from The Walking Dead series, it contains the house, which is presented to us in the series, and also the barn included.
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A20.3 - CDC - THE WALKING DEAD
Building inspired by THE WALKING DEAD, from our famous CDC (Centers for Disease Control and Prevention)
- 217KB
- 89
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A20.3 - CDC - THE WALKING DEAD
Building inspired by THE WALKING DEAD, from our famous CDC (Centers for Disease Control and Prevention)
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A20.4 - MAP - THE WALKING DEAD
Map ready, with a pack of The Walking Dead buildings, already placed on the map.
- 87.9MB
- 75
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A20.4 - MAP - THE WALKING DEAD
Map ready, with a pack of The Walking Dead buildings, already placed on the map.