Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Knock yourself out
File credits
Thanks to Columnus for the idea and Muffin, Simosas, and Lunisole for the hints
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.4.3.0
Force refresh initiatives on combat re-entry
Version 1.4.2.0
Refresh topbar display on combat re-entry
Version 1.4.1.0
Added missing nil check
Version 1.4.0.0
Player character initiative rolls are now restored if the character exits and re-enters combat
Version 1.3.0.0
Updated for patch 7
Version 1.2.0.0
Fully update all party entities so that enemy spawns no longer can split up the party within combat rounds
Version 1.1.0.0
Only do player initiative adjustment at the beginning of the fight
I find it's more engaging (and faster!) if all the player characters take their turns at the same time, especially when you're playing online with friends. This mod sets your whole group's initiative to be the average of your individual initiative rolls so that you can all go together.
This mod does not account for pets/summons. If you want your summons to share initiatives with you, I recommend using Summon Initiative Fixer, which should be compatible with this mod. (Note, I haven't tested these together yet for patch 7.)
This mod generally should be compatible with any mods related to initiative that are simple stats adjustments.
I'm still looking for a workaround to update the turn order within-turn that will work with patch 7. Although player initiatives and the visual display in the topbar are synced (almost) immediately, the actual turn order may not be updated until the following round.
I am a rank amateur and haven't the slightest idea of what I'm doing. This is my first BG3 mod so I'm sure I'm messing things up. Please leave a comment or bug report if the mod doesn't work for you!