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jerinski

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jerinski

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About this mod

Adds 9 standalone masc heads for Githyanki and Githzerai

Requirements
Permissions and credits
Changelogs
Update 2024-09-25:

Fixed broken heterochromia on Z'ekki head

Different alt versions now: instead of different main files for Unique Tav, and EoTB - it is now one main file and optional patches to use in addition.
Since porting this the the toolkit, doing it the old way became extremely cumbersome and prone to error.

Updating shouldn't break anything, just make sure to delete the old version from your mods folder.
There should be only Masc Gith Heads (and if you downloaded one or both patches, those too)



⫸ About:

Adds a few masc heads for Githyanki (and Githzerai if you're using Followers of Zerthimon race mod by Kaz!)

Now with ONE main file (Masc Gith Heads), and optional patches:

For VFX (like for Speak with Dead) to work, please use Padme's Patches for VFX Heads.


Make sure Animation Level of Detail is set to high in all cases or you'll probably get floaty heads.

Want eye glow like the teethlings? Check out Astralities' Glowing Eyes! (note it doesn't add any eye colors on its own, but it will "activiate" the glowy-ess of eye colors similar to how it works for tieflings/dragonborn).




⫸ What:

9x Body Type 2 Githyanki heads (includes Githzerai support for each)

(2 of which are slightly edited duplicates of my og gith head from Alt M Half-Elf Head 2, if you have that also installed it's fine, there will just be 3 very similar heads in the CC list)




⫸ Installation:

Instructions inside:
Spoiler:  
Show


  •  Download the main file (and optionally: one or both of the patches, depending on if you use Unique Tav and/or Eyes of the Beholder)
  •  Extract the downloaded file(s) and place the .pak into your game's Mods folder:
    ..\AppData\Local\Larian Studios\Baldur's Gate 3\Mod
    Alternatively, directly use "Import Mod" in BG3MM and select the .7z file you've downloaded.
  •  Use BG3 Mod Manager and move mod(s) from Inactive over to Active Mods. Save load order and then Export to game.


To update mod just overwrite the .pak in your Mods folder.
        To uninstall just delete from mods folder.





⫸ Notes / Issues:


  • Regarding head VFX: The head VFX (speak with dead, etc) for head mods DO NOT merge, so there will be compatibility issues. Priority in mods folder for this is random. Luckily, Padme has been working on/released a community patch. If you install this you should be able to have all the VFX-ready head mods installed without these conflicts. New heads which have been added to my mod will take some time to be patched, please be patient.
  • Regarding replacers: These are not optimized for this use (have no LODs) so there may be performance impacts in areas where many are being used (the creche). Also does not contain the edited skeletons so there may be some floating beards or minor animation oddness. Guide for uninstalling is included in the readme.txt.
  • Raised spots as of v1.0.3: These are baked into the normals so to speak and are meant to be used with the default gith face spots. For those using other patterns, versions with the old non-textured spots are still available under Old Files (v1.0.2).




Mods used in images:


Thanks to:
  • Aimryax for making/kindly providing the raised spot textures!
  • Padme4000 for the wonderful tutorials and resources
  • Aloija's BG3 Armature Tools for Blender, for the custom skeles
  • Daraki for making some great beard/stubble textures
  • The BG3 Modding Community and Down by the River discord servers
  • Shoutout to Kaz fellow friend of the frog, your hype helped this happen


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