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Syrchalis

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Syrchalis

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About this mod

Rework of Wildshape charges, working multi-class skills in Wild Shape, swapping from Wild Shape to Wild Shape directly and more

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This mod was split out of Druid Quality of Life. The former focuses on fixes, quality of life and tweaks that have little or no impact on balance, while this mod focuses on expanding features and depth of the druid class, even if it affects balance more substantially.



Syrchalis' Druid Mod Collection



These mods are developed and tested together.



Wildshape Charge Rework


  • All druids only gain a single Wild Shape Charge - Circle of the Moon Druids get a second at Level 10
  • Wild Shape is now a ritual spell
  • Additionally, Druidic Initiative makes Wild Shapes not cost a charge in the first turn of combat
  • For Circle of the Spores Druids Symbiotic Entity does not cost an action in the first turn of combat in addition to not consuming a Wildshape Charge
  • Lunar Mend now scales with your Wisdom Modifier, starting at 1.5x and ending at 4x for rank 6 (it is still weaker than 'Heal')



Lunar Adaptability

  • Circle of the Moon Druids gain Lunar Adaptability, allowing them to swap from one Wild Shape directly to another
  • This does not cost a Wildshape Charge, only a bonus action, however
  • When doing so, your health percentage is preserved - no free heals
  • You can swap from myrmidons to animal shapes but not vice versa, this is due to issues with the myrmidon weapons



Multi-Classing

  • All abilities of Barbarian, Fighter, Paladin Rogue and Monk up to Level 3 work flawlessly in Wild Shape
  • This includes Wildheart abilities, Rage, Frenzied Strike, Magic Awareness, Wild Magic Surges, Action Surge, Second Wind, Smite, Cunning Actions, Sneak Attack, Bonus Unarmed Attack, Flurry of Blows, Patient Defense, Step of the Wind (both variants), Deflect Missiles, Deflect Missiles (Return), Flurry of Blows (Way of the Open Hand versions) and Stunning Strike
  • Dragonborn Breath Attacks can also be used in Wild Shape
  • More will be added, prioritizing synergistic abilities and lower levels



Shillelagh

  • Scales to 1d10  at Levels 5 and 1d12 and 10
  • Scales with whichever mental ability (INT/WIS/CHA) is your highest
  • Now also works on Spears, Javelins and Maces
  • When wielding a versatile weapon and nothing in the off-hand, deal +1 extra damage
  • Now lasts until long rest

Notes: The versatile weapon change is to give any sort of reason to use a versatile weapon in two hands. +1 Damage is the exact same overall bonus as increasing the dice size by one (e.g. from 1d6 to 1d8) to mirror how versatile weapons work. This is needed because Shillelagh overwrites the weapon's die, so a staff wielded in one hand has the same die as one wielded in both hands.

Long rest duration has the issue that shillelagh inventory-binds the weapon, meaning you would need to wait until a long rest to be able to trade any weapon you used shillelagh on. However, I have added a 'Dispell Shillelagh' spell that you can use to remove the effect. (similar to my Cancel Banishment/Binding etc. spells from the Level 4/5 rebalances). When you wield a weapon with shillelagh the spell will appear on the right 'temporary' hotbar.




Summons

  • Druid summons gain +1 to attack rolls, starting at 16 Wisdom, +2 at 18 Wisdom and so on (uses INT or CHA if those are higher)
  • Undead gain the same benefit reduced by -1
  • Druid summons also gain +1 Spell Save DC starting at 18 Wisdom up to a maximum of +4 at 24 Wisdom (does not use INT/CHA)
  • Flaming Sphere now deals damage when summoned and at the end of its turn, rather than relying on enemies ending their turn near it



Compatibility
This mod is made to be used together with Druid Quality of Life but should work without it. It is fully compatible with all my druid mods.


Load Order
This mod provides an optional file to overwrite progression entries. With Compatibility Framework this optional file is not needed. It only serves to overwrite the progressions in the abscence of Compatibility Framework.

Overwritten are:

  • Brass Dragonborn level 1
  • Druid - Circle of the Land level 2
  • Druid - Circle of Spores level 2
  • Druid - Circle of the Moon level 2 & 10
  • Monk - Way of the Open Hand level 3

If you have a mod that affects these you will need Compatibility Framework or the mod loaded last will overwrite.


Links
Check out my other mods and my new and improved tutorial chest spawning mod with many cool bonus features, like a dye and consumable chest and a duplication chest:


And also my armors:

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