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Adds a 5e RAW faithful version of the Horizon Walker Conclave Ranger subclass.

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NOTES ONGAME MECHANICS:

  • This mod officially supports progression to Level 20 with Expansion only.
  • This subclass is very dependent on Action economy, and since my implementation is based on tabletop rules, you should read the description and article thoroughly if you are not familiar with 5e.  This mod does not make changes to the core game actions, but this subclass has features that are written in a way that are different than how BG3 has things implemented (i.e. Shove as an Attack Action instead of a Bonus Action).  I have done my best to account for BG3 players playing without optional 5e rules mods, but be aware that you will be missing out on some functionality.  As such, although not required, I highly recommend you use this 5e Action economy mod or another similar mod (like Zerd's).
  • The Horizon Walker has a unique additional Extra Attack feature that works different than any other type of Extra Attack.  I have opted to implement this Extra Attack outside of the way they are normally done in BG3 in order to avoid any conflicts with other mods that add unique Extra Attacks (more on this down below) and either change the base game Extra Attack functions, or write their own that do not consider the Horizon Walker's ability.  The Horizon Walker Extra Attack will properly make use of the additional 5e Attack Actions that BG3 does not consider Attacks (Shove, Shove Prone, and Grapple), but you will need to use the optional patches for the mods that implement those Attacks in order to get them to show up for the Horizon Walker's Extra Attack feature. 



Horizon Walker Conclave
Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse – especially benevolent dragons, fey, and elementals – that work to preserve life and the order of the planes.

Source: Xanathar's Guide to Everything

Horizon Walker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

3rd - Protection from Evil and Good
5th - Misty Step
9th - Haste
13th - Banishment
17th - Teleportation Circle

IMPLEMENTATION:  Rules as Written.  Teleportation Circle has been added to the mod and only appears in the Horizon Walker's spell list.  RAW, this spell has no use in BG3, so I have implemented it to work like BG3's Arcane Gate, but with a longer distance, no concentration, and a 1 round duration (close to Rules as Written mechanically).

Detect Portal
At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.
Once you use this feature, you can't use it again until you finish a short or long rest.
See the "Planar Travel" section in chapter 2 of the Dungeon Master's Guide for examples of planar portals.

IMPLEMENTATION:  This has no applicability in BG3.  As an Action, you gain Advantage on Perception checks for 1 minute, once per short/long rest.

Planar Warrior
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.

IMPLEMENTATION:  Rules as Written.  

IMPORTANT NOTES:  Feature works with unarmed and weapons (RAW) and applies to creature targets only - does not apply to objects.

KNOWN ISSUES:  All resistance/immunity/vulnerability is properly reflected in the converted attack, and all damage modifiers for the attack (i.e. from items) are converted to Force as well.  The combat log will read very weird (one day I will come back and clean the rest of this up when I figure out how to do it), but this is cosmetic only - the actual math for the damage is correct.


Ethereal Step
At 7th level, you learn to step through the Ethereal Plane. As a bonus action on your turn, you can cast the Etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.

IMPLEMENTATION:  There is no real purpose to this spell in the context of BG3, nor is it natively implemented.  I have added my own version of Etherealness in the mod that unlocks for the Horizon Walker's Ethereal Step feature.  Casting it will give you a turn to run around with immunity but not interact with anything.  

IMPORTANT NOTES: This only lasts one turn, so if you use it outside of combat, enter turn based mode or you will waste the spell.


Distant Strike
At 11th level, you gain the ability to pass between the planes in a blink of an eye. When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.

IMPLEMENTATION:  Rules as Written, with concessions.  There is A LOT happening here, so please read this article to understand how and why it works the way it does 

IMPORTANT NOTES:  The extra attack is triggered based on creature targets only - does not apply to objects.  

Spectral Defense
At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack's damage on this turn.

IMPLEMENTATION:  Rules as Written.  Uses the interrupt system.

SPECIAL THANKS AND CREDITS:  Dragonify03 for parts of the Horizon Walker Subclass icon, CyberSpektre for their initial work with the damage conversion, El Stinko for letting me look through their old Horizon Walker assets for inspiration and tweaks.


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