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Skyeborne

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skystryke468

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About this mod

An adaptation of 5e's Forge Domain for BG3

Requirements
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Translations
  • Spanish
  • Portuguese
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Description

This subclass mod was done as a commission for Shayedd who has done the adaptation of the class to BG3 and supplied the icons . A couple major changes were made in order to better fit, and feel better to use, in BG3 rather than tabletop. And a note from her on that:


"This is an adaption. That means that some parts of the domain have been reworked to what I believe is a better place for BG3 specifically. This is not Tabletop Forge Domain Cleric. I did my best to still keep the spirit of the domain alive while also making something that hopefully you all find fun. The domain is based around the fiery power you've received and the ability to bless others(or even yourself) with it. This is definitely a strong Cleric domain as it stands, especially at Level 12. I hope you all love it as much as Skye and I do! - Shayedd"

Requirements

You NEED VFX Library by Shivero. I'm putting this first to make it absolutely clear that I do not know what will happen if you try to use it without it. Maybe it will just look janky, maybe it will crash instantly. You NEED it.

Forge Domain

The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object.

Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials
necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy
armor and powerful weapons to protect them.
- Xanathar's Guide to Everything

Domain Spells by Spell Level

-1st Level: Searing Smite, Compelled Duel

-2nd
Level : Heat Metal, Magic Weapon

-3rd Level: Elemental Weapon, Blinding Smite

-4th Level: Wall of Fire, Fire Shield

-5th Level: Flame Strike, Holy Weapon


1st Level

-Proficiencies: All weapons, armour, and shields

-Blessing of the Forge:  Once per long rest you can
imbue magic into a weapon or armor. Until the next long rest or until you die, the object is granted +1 bonus to AC if it is armour or a +1 bonus to attack and damage rolls if it’s a weapon.

2nd Level

-Channel Divinity Aura of the Forge: You can channel the power of the Forge to create a 6ft aura of fire. Enemies starting their turn inside the aura take 1d8 fire damage and must make a Constitution saving throw against your spell DC or be Burned for 1 turn.

6th Level

-Soul of the Forge: Your mastery of the forge grants you Resistance to Fire Damage and when wearing Heavy Armour you gain +1 AC

8th Level

-Blessed Strikes: Once per turn when you damage a creature with a weapon attack or a cantrip you may inflict an additional 1d8 Fire damage to that creature.

12th Level


-Saint of the Forge: You and the fire are one, you are Immune to Fire damage, and when wearing Heavy Armour you are Resistant to Bludgeoning, Slashing, and Piercing Damage.


Compatibility

Using the Compatibility framework you should have no conflicts and issues but if I am made aware of any thing I will fix it asap

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If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne


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