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Implements the missing School of Necromancy subclass feature: Command Undead. Permanently take control of other casters' undead.

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School of Necromancy Command Undead Feature




Adds the Command Undead subclass feature to the School of Necromancy wizard subclass. Now you too can further hoist the flag of wizard superiority. Show those other necromancers (and their undead) who's boss! Mostly faithful adaptation of the D&D 5e version, though it unlocks at level 12 instead of 14, because Larian couldn't handle the big boy levels.

You can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can't use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.

Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

I don't know why this needs to be said, but using Command Undead on NPCs may have unforeseen consequences. Disabled the use of the spell on party summons, because it doesn't serve much purpose outside of stealing other players' summons, yet introduces issues when it comes to juggling follower and leader settings.

Requires Script Extender. Needs to load after any mod that edits the NecromancySchool level 12 progression data.

!clearcommandundead: While re-using the ability should remove your currently controlled undead, you can use this command in Script Extender console to clear all entities under the effect of Command Undead manually if need be.

Compatibility: Might conflict with other mods that edit the Shadow Curse status or the 12th-level School of Necromancy progression.


Valkrana's Spellbook — 11 new signature necromancy spells, plus more undead options.
Valkrana's Skeleton Crew — Get your very own random skeletal pal at the start of combat.
Valkrana's Limited Edition Bone — Fantastic necromancer item! Highly-reviewed by those inured to undeath!
Valkrana's Skeleton Emporium — Over 40 new Animate Dead creatures.
Valkrana's Skeletal Challenge — Difficulty mod that adds random undead enemies.
Valkrana's Undead Encounters — Adds undead map encounters across all acts.
Command Undead — School of Necromancy subclass capstone.
Control Undead Complete — Full implementation of the Oathbreaker ability.
Valkrana Companion NPC — [BG2] Add Valkrana to your Baldur's Gate 2 party!
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