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CorianderBoi

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Corianderboi

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About this mod

"Druids of the Circle of the Sea draw on the tempestuous natural forces of the world’s oceans and storms." - Unearthed Arcana 2023, Player’s Handbook Playtest 6

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This mod add the Circle of the Sea Druid subclass from the One D&D Playtest 6, adapted to work in Baldurs Gate 3. 

This is my first mod and I don't really know what I'm doing so if there are issues you'll have to bear with me a little bit. If you do find any issues, please let me know. I made this mod mostly just so I could play an accurate version of one of my current D&D characters, and also partially just to see if I could. 
Anyway, without further ado, here's the subclass:

Note: While this mod works completely standalone, for certain features such as exceeding level 12, or for compatibility with other subclass mods, additional files are required. Please be sure to read the requirements listed in the tab above.

Circle of the Sea

2nd Level: Wrath of the Sea
As a Bonus Action, you can expend a use of your Wild Shape to manifest a storm around you that lasts for 10 minutes. Once on each of your turns, you can choose another creature or an object you can see within 10 feet of yourself. The target must succeed on a Constitution saving throw against your Spell Save DC or take Thunder damage and be pushed up to 15 feet away from you. The Thunder damage dealt is a number of d6s equal to your proficiency bonus.

Notes:
The playtest has changed druid to gain its subclass at 3rd level rather than 2nd. This obviously doesn't line up with BG3 so I've changed it so you gain this feature at 2nd level, when you gain the subclass. It also had the damage set to be a number of d6s equal to your wisdom modifier, but I don't know how to make that happen and so it uses your proficiency bonus instead. Included objects in the possible target. Finally, 10 minutes, being 100 rounds, felt like entirely too long to make sense within BG3 so I changed it to 10 rounds. If people would prefer, this can be reverted.


3rd Level: Circle Spells
You gain the cantrip 'Ray of Frost' as well as the spells 'Fog Cloud', 'Gust of Wind', 'Thunderwave', and 'Shatter'. These spells are always prepared.


5th Level: Circle Spells
You gain the spells ''Sleet Storm', and 'Lightning Bolt'. These spells are always prepared.



6th Level: Aquatic Affinity
Once per short rest you can cast the spell 'Create or Destroy Water' as a bonus action without using a spell slot. You also gain resistance to Cold damage.

Notes:
In the playtest this ability gives you a swim speed and the spell Water Breathing. These aren't really a thing in BG3 but I didn't want to just remove feature at this level so i took the Cold resistance from 10th level's Stormborn and granted it to the player both early and permanently. Also added Create or Destroy Water because... why not?


7th Level: Circle Spells
You gain the spells ''Confusion', and 'Ice Storm'. These spells are always prepared.

Notes:
In the playtest you would receive the spell Control Water. This has been replaced with Confusion because that's what Larian did for the Coastal version of Circle of the Land.


9th Level: Circle Spells
You gain the spells ''Conjure Elemental', and 'Hold Monster'. These spells are always prepared.


10th Level: Stormborn
Your Wrath of the Sea confers two more benefits while active. You gain a fly speed equal to your walking speed, and you gain resistance to Lightning and Thunder damage.

Notes:
As mentioned before, the Cold resistance you would gain here in the playtest has been given to 6th level's Aquatic Affinity.


14th Level: Oceanic Gift
As a bonus action, manifest your storm around an ally, granting them the effects of Wrath of the Sea. You may choose to also manifest your storm around yourself at the cost of an additional use of your Wild Shape.

Notes:
Works as intended. Gives you an ability that can be used on an ally to grant them Wrath of the Sea. Upon doing so, an interrupt will trigger, allowing you to grant yourself Wrath of the Sea at the cost of a wild shape use. This feature is hard to test for every issue, but in my testing I've found that it triggers properly. This mod does not allow you to surpass the level 12 limit, you will need an additional mod for that.


Known Issues:
  • The action Icons aren't very good and the Class Icon is just copied from the Storm Sorcery subclass. I'm not an artist so I don't foresee them improving without assistance.
  • While Wrath of the Sea is active, there is supposed to be a wind effect around the player (the one that happens when you cast it or other thunder spells. For reasons currently unknown to me, this effect doesn't start unless you begin casting a spell that plays said animation. (i.e. Thunderwave, Shatter, Gust of Wind)
  • The animations and sounds also kinda suck but I have nowhere near the required skills to create custom ones. I'm working on figuring out how to combine effects already in the game to make more interesting ones but I have no clue what I'm doing.
  • The tooltips could probably use some work.




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