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Aristotale

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decamhian

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About this mod

Adds custom DynamicAnimationTags that can be used in mods to add animations with statuses.

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Please note this is a mod developer's library. This will have no effect unless you implement its functionality. Only download this if you've been instructed to as a mod dependency or if you want to add it to your own mods.

I recently researched and found a viable way to create custom DynamicAnimationTags (DAT). These allow you to augment a character's normal animations by applying a status with the tag. the tag maps override animations while the status is active and allows things like monk's unique fighting animations and barbarian's rage to be applied across a vast amount of body types in a manner that can easily be turned on and off.

This is the first iteration of adding a DAT, in this case I've been wanting to add the capability to float like a Mindflayer so that's the first implementation.

To use: 

Download this pak and install it as you normally would via BG3MM
Add it as a dependency to your mod:
        <node id="ModuleShortDesc">
          <attribute id="Folder" type="LSString" value="CustomAnimLib" />
          <attribute id="MD5" type="LSString" value="" />
          <attribute id="Name" type="LSString" value="CustomAnimLib" />
          <attribute id="UUID" type="FixedString" value="db1221b4-57db-4478-b978-bb0de0bdad6b" />
          <attribute id="Version64" type="int64" value="1407379178520576" />
        </node>

Then in your mod where you want to add the DAT, you would implement it like so:
new entry "FB_HERMES_BLESSING_EFFECT"
    type "StatusData"
    data "StatusType" "BOOST"
    data "StackId" "FB_HERMES_BLESSING_EFFECT"
    data "StatusPropertyFlags" "IgnoreResting;ApplyToDead;DisableCombatlog;DisableOverhead;DisablePortraitIndicator"
    data "DynamicAnimationTag" "5b29a364-1c0c-405c-86ce-29de8c5dabfc"

This is an exact example from my Winged Boots mod, so you can copy/paste that DAT and it should work out of the box.
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