Required to the mod's custom map filters and relic terminals automatic collection
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
PolluxTroy0 for his initial concept and database references donk74 for his concepts about game scripting Darkcopse for his initial concept and database references khaganmv for providing essential development tools Thortok2000 for providing essential development tools All Cyber Engine Tweaks's community for providing essential development tools All Native Settings UI's community for providing essential development tools All Cyberpunk 2077 Modding's community for providing essential development information All Cyberpunk Wiki's community for providing essential development information
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Changelogs
Version 2.1.0
Added a ImGui UI tool to force hidden gems conclusions when needed
Version 2.0.4
Just some minor improvements in code
Version 2.0.3
Container collection persistency bugfix
Version 2.0.2
Small improvement in icons customization bugfix
Version 2.0.1
Settings persistence bugfix
Icons customization bugfix
Version 2.0.0
Shown fast travel points locations feature added
Automatic collection of fast travel points feature added
Delayed hidden gem creation feature added (for some hidden gems triggered by time)
Automatic collection of containers feature added (for specific untraceable hidden gems with lootable containers)
Many new database additions and improvements
Many code bugfixes and cleanups
Version 1.6.0
Automatic collection of relic terminals feature added
Relic terminals can be show or hide in the settings
Turned Tweak-XL and RED4ext obrigatory requirements
Many code improvements and cleanups
Version 1.5.3
Nos custom map filters will be enabled when optional requirements are present
Turned Tweak-XL and RED4ext optional requirements
Tweak-XL load procedure was improved to avoid cause game crashs
Small corrections on settings translations
Small database corrections
Version 1.5.2
Added a Tweak-XL version check
Small alteration on the Tweak-XL load procedure
Version 1.5.1
Small database correction
Version 1.5.0
Added custom map filters feature
New hidden gems color scheme
Added TweakXL and RED4ext as requirements
Some small database and code cleanups
Version 1.4.4
Small database correction
Version 1.4.3
Fix to a bug related to custom pins update routines
Version 1.4.2
Fix to bug at saving the settings introduced in version 1.4.1
Some code cleanups
Version 1.4.1
Fix a bug related to the notification of hidden gems found
Some code cleanups
Small database corrections
Version 1.4.0
Added an option to hide gems related to Missing Persons and Pacifica Typhoon
New additions from Dogtown
Small database corrections
Version 1.3.12
Small database correction
Version 1.3.11
Small database correction
Version 1.3.10
Small database correction
Unnecessary hidden gem removed
Version 1.3.9
Code base and database are pretty stable now, so we are exiting the beta stage
Corrections on hidden gems related to the quests "Riders on The Storm", "Knockin' on Heaven's Door", "Automatic Love", "The Space in Between", "Disasterpiece", "Ex-Factor", "Play It Safe" and "Last Caress"
New additions related to perk shards easy to miss. They can also be hidden on the mod's settings.
Version 1.3.8
New database additions related to the quests "Last Caress" and "We Gotta Live Together"
Small database corrections
Small code improvements
Version 1.3.7
New database addition related to the quest "Knockin' on Heaven's Door"
Small database corrections
Version 1.3.6
Small database correction
Version 1.3.5
Small database corrections
Version 1.3.4
Residual development logging removal
Small database correction
Version 1.3.3
Improvements on localization
Residual development logging removal
Small database correction
Version 1.3.2
New additions related to the quests "Riders on The Storm", "Knockin' on Heaven's Door", "Automatic Love", "The Space in Between", "Disasterpiece" and "Ex-Factor"
Some minor code improvements
Small database corrections
Version 1.3.1
Game pause will be more smooth now due to better item and shards filter
Minor code improvements
Version 1.3.0
Massive performance boost due to changes on items and shards searches
Searches will be more demanding while the game is paused, relieving gameplay
Database additions related to Adam Smasher
Version 1.2.2
New additions related to the quest "Play It Safe"
Package's new folder hierarchy
Version 1.2.1
Small database corrections
Version 1.2.0
Settings translation fix
Translation to all languages of the game
Database additions related to the quests "The Hunt", "Automatic Love", "Losing My Religion", "Heroes" and "Gimme Danger"
Database additions to iconic knifes locations
Version 1.1.1
Small database corrections
Version 1.1.0
The feature to show or hide untraceable hidden gems was added to settings.
New hidden gems entries related to the quests "The Heist" and "The Highwayman".
Others small improvements and database corrections.
Version 1.0.3
Complete translations to almost all the game languages
Version 1.0.2
Small code and database corrections
Version 1.0.1
Removes residual development's CET messages
Version 1.0.0
Beta release
About this mod Do you like to side quest or just do some tourism while playing Cyberpunk 2077? So this mod is for you. Sadly, not everybody has time to explore all Night City's content as they wished. This mod try to address this problem, helping the player find things faster. It's specially useful to veteran players who wish to find hidden gems they just can't remember where it was located. It adapts to the player choices to show available content like hidden gems, easter eggs, unique loot and curious events.
Some warnings
Do not change the 'Logging Level' in the mod's settings unless you desire to debug the mod routines. It will deeply affect the performance and gameplay experience as it slows down the game to do all the logging.
When skip in game time. Ensure your V will be at least 200 meter away from any pin you wish to visit just after. Some events are not triggered when you skip time near the location.
Few hidden gems are untraceable, so they can't be automatically removed once found. But you will be able to hide them on the mod's settings if you wish.
The mod checks your V's codex, inventory, stash, garage and recipe book. So the items must be on one of these places to be correctly checked. If you accidentally dismantle one of them, use the mod's UI or check this spreadsheet to find CET commands to reacquire it.
In rare situations, part of the UI may disappear after scanning an object with the Kiroshi Optics. Move the cursor and try to scan other nearby objects, or even the same object, will reset the UI.
Hidden Gems 182 and 269 has known game bugs. You can find more information about them in their respective spreadsheet links.
Hidden gems 186, 230, 257, 270, 274 and 275 use the new containers collection feature. So it requires your V to go near the container at least one time to mark the hidden gem as complete. If you already concluded this hidden gems, you can use the new UI of the mod to mark this hidden gems as concluded or visit their locations.
How to configure Cyber Engine Tweaks You will find instructions about how to correctly set up your Cyber Engine Tweaks on this link of REDModding Wiki. It requires just a few quick steps.
Important The mod was developed for Cyberpunk 2077 with Phantom Liberty, but should work without problems only with the base game. I just didn't have the time to test it thoroughly. If you find any missing hidden gem or event, please share it with us so it can be added to the database.
What are hidden gems? To those who don't know what hidden gems are, you can find more details in here. They are small treasures found all over the city's map, but I flexed the concept to include other things. You will notice the names of the gems were changed in this mod for organization’s sake. But you can easily find what you are looking for in this public spreadsheet if you feel inclined. The mod's main objective is pointing the way, not reveal everything.
This mod's concept The mod periodically creates and updates the pins on the map. It heavily relies on searches for items or shards acquired. All triggered while the player is with the game paused. The update frequency of the pins are configurable and can be changed to increase overall game performance.
About localization The mod is now translated to all available languages of the game. Most translations were done using Google Translator, and some texts may not be accurate. If you wish to contribute with the mod's translation, you will find all texts in this public spreadsheet.
Credits I took inspiration in many other modder's work to create the Hidden Gems Map and I feel they deserve most the credit for it.
Thanks PolluxTroy0 which created Hidden Gems Locations on Map. I used many of his database references and this mod follows his same principles with some personal touches of mine.
This mod wouldn't be possible without donk74 and his Cyberscript Core too. I learned many important ways to interact with the game systems from Cyberscript Core code base.