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Created by

Mad Cat MKII

Uploaded by

MadCatMkIl

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Safe to use

About this mod

A map modification which dynamically indicates points of interest scatter all across Night City's map.

Requirements
Permissions and credits
Changelogs
About this mod
Do you like to side quest or just do some tourism while playing Cyberpunk 2077? So this mod is for you. Sadly, not everybody has time to explore all Night City's content as they wished. This mod try to address this problem, helping the player find things faster. It's specially useful to veteran players who wish to find hidden gems they just can't remember where it was located. It adapts to the player choices to show available content like hidden gems, easter eggs, unique loot and curious events.

Some warnings
  • Do not change the 'Logging Level' in the mod's settings unless you desire to debug the mod routines. It will deeply affect the performance and gameplay experience as it slows down the game to do all the logging.
  • When skip in game time. Ensure your V will be at least 200 meter away from any pin you wish to visit just after. Some events are not triggered when you skip time near the location.
  • Few hidden gems are untraceable, so they can't be automatically removed once found. But you will be able to hide them on the mod's settings if you wish.
  • The mod checks your V's codex, inventory, stash, garage and recipe book. So the items must be on one of these places to be correctly checked. If you accidentally dismantle one of them, use the mod's UI or check this spreadsheet to find CET commands to reacquire it.
  • In rare situations, part of the UI may disappear after scanning an object with the Kiroshi Optics. Move the cursor and try to scan other nearby objects, or even the same object, will reset the UI.
  • Hidden Gems 182 and 269 has known game bugs. You can find more information about them in their respective spreadsheet links.
  • Hidden gems 186, 230, 257, 270, 274 and 275 use the new containers collection feature. So it requires your V to go near the container at least one time to mark the hidden gem as complete. If you already concluded this hidden gems, you can use the new UI of the mod to mark this hidden gems as concluded or visit their locations.



How to configure Cyber Engine Tweaks
You will find instructions about how to correctly set up your Cyber Engine Tweaks on this link of REDModding Wiki. It requires just a few quick steps.

Important
The mod was developed for Cyberpunk 2077 with Phantom Liberty, but should work without problems only with the base game. I just didn't have the time to test it thoroughly.
If you find any missing hidden gem or event, please share it with us so it can be added to the database.

What are hidden gems?
To those who don't know what hidden gems are, you can find more details in here. They are small treasures found all over the city's map, but I flexed the concept to include other things. You will notice the names of the gems were changed in this mod for organization’s sake. But you can easily find what you are looking for in this public spreadsheet if you feel inclined. The mod's main objective is pointing the way, not reveal everything.

This mod's concept
The mod periodically creates and updates the pins on the map. It heavily relies on searches for items or shards acquired. All triggered while the player is with the game paused. The update frequency of the pins are configurable and can be changed to increase overall game performance.

About localization
The mod is now translated to all available languages of the game. Most translations were done using Google Translator, and some texts may not be accurate. If you wish to contribute with the mod's translation, you will find all texts in this public spreadsheet.

Credits
I took inspiration in many other modder's work to create the Hidden Gems Map and I feel they deserve most the credit for it.
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