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Just removes world placed shards which you have already read.
// Added methods
@addMethod(ShardCaseContainer)
protected cb func OnItemAddedEvent(evt: ref<ItemAddedEvent>)
@addMethod(ShardCaseContainer)
private func IsShardRead(record: wref<JournalOnscreen>) -> Bool
@addMethod(ShardCaseContainer)
private final func GetShardData(itemTDBID: TweakDBID) -> wref<JournalOnscreen>