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deleted9410740

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About this mod

Scales recycled ingredients to 45% of the item price (scales with perks & attributes)

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Due to the Crafting- Price- and Itemlevel Overhaul in 2.0, this mod doesn't make any sense anymore.

What level did you stop recycling your stuff?
I guess it was pretty early because you only get 44 €$ worth of materials per green item...


With this mod, you always get at least 45% of the item's value in ingredients!
The best part is that the additional ingredients from perks get scaled too!

Everything is configurable, if you have changed the buy prices of the materials, you need to adjust them in the file!
For example if you use my "Another Price Balancing Mod", you need to set
func materialPricesMult() -> Float = 2.50;

How is it calculated? (warning, math!)
- You have a baseline of 45% item value.
- Each attribute and proficiency level (above the baseline) add 1%.
- The first perk adds 7% to the item value target.
- The other 3 perks work multiplicative and together they add another 18%, due to the multiplicative nature this gets stronger the higher your baseline is.

Example:
Baseline: 45%
Attribute Technical ability lvl 13: +10%  (attributes start at lvl 3)
Crafting proficiency lvl 11: +10%  (proficiencies start at lvl 1)
First perk: +7%
==Baseline of 72%
The 3 other perks add 18% multiplicatively
so 72% * 1.18 = 84% of the item value

If you'd max out the proficiency to level 20 and the attribute to level 20, you'd even get 104% of the resources back


REQUIRES REDSCRIPT
(if you use redmod you also need CyberCMD to get redscript running)

Installation:
Extract into your game's root directory
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