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Hackfield

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Hackfield

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About this mod

Gives the Unique Items uniques Base IDs.

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Permissions and credits
In Fallout 4, the uniques are just normal weapons with legendary mods, not only ingame, but also internally.

There is no way to know if the player has certain unique item or not, there is no way to track them at all, because the engine sees them like any other gun of its kind.

This mod gives each unique an unique BaseID, this way, a specified unique can be detected by a script or a condition. 

The new unique's BaseIDs use their original counterpart as a template, so any modification to the original weapon should be reflected in the unique too.

Unfortunately, all this requires a new game, since most of the uniques (world placed and given to vendors) are generated with an invisible quest at the beginning of the game, there is no way around this so far.

To Fallout 4 Users:
This is intended to be a modder's resource, if you don't know what all of this mean, you don't need this.

To Fallout 4 Modders:
I flagged this as a master, the idea is that each mod that need to access a specific unique, get a baseID to refer to.

Examples of what can be done with this:
  • In New Vegas, there were two ways of getting That Gun, buying it from Cliff, or stealing it from his depot. With this mod, you can place a copy of the "Justice" unique shotgun behind Penny's counter in Covenant, and you can link it to the original, so the player doesn't need to buy the gun from her, they can steal it (and you will be able to remove it from her inventory), or if they killed her, they can still get the unique.

  • You can remove the "template" from the BaseIDs and give different stats to each unique, even models and textures.


Incompatibilities:
Valdacil's and any other mod that alter the unique's names will need a patch, alternatively, you can copy as override the content of this plugin in your own and place it below the conflicting plugin.

Permission:
The idea is to use this mod as a master (I feel this is how it should have been from the start, since it's how uniques were handled in previous games including Skyrim).
That said, you can merge this mod with your own, but you have to keep the form ID numbers intact in order to preserve compatibility*.
*Although modders will have to check for different plugins ID in their scripts, see GetFormFromFile.
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