Expand Goodneighbor to a bustling inner-city. Adding new life, activity, and areas to explore. Providing a patching foundation to add many Goodneighbor mod favorites.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
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File credits
Creative Clutter Modder's Resource by Damanding Thematic and Practical by 5Like Border Junk by Ethreon Campsite-Simple Wasteland Camping by FadingSignal Stewardship by HaplessAccreditation
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Translations
Spanish
Russian
French
Translations available on the Nexus
Language
Name
FrenchAuthor: Hwarf - Traducteur Des Terres Desolees
fomod version removed - serves no purpose but to confuse
Version 3.1.0
PRP 74.x Patches
Incorporated mod Goodneighbor View from Glitchfinder
Updated/Corrected VCI1
Covered hole on the top of Hotel Rexford
Version 3.0.0
FOMOD installer
Included compatibility patches: PRP69, RRTV Condo Player Home, Calarand's Player Apartment, Mika's Better Goodneighbor
Previs/Precombined Generated, Navmesh corrections, All interiors named
Removed all records outside of Goodneighbor. No more Commonwealth changes or conflicts.
Version 2.3.2
Removed assets to help with previsibine regeneration
Version 2.3.1
removed and replaced some assets to make mod compatible with Previsibine repair pack (PRP)
Version 2.3.0
Added map marker for basement apartment. Companions and settlers can be sent and will sandbox within player home
Made rooftop extension visible from outside Goodneighbor's walls
Moved some misplaced objects
Fixed a typo
Version 2.2.0
-Player Home remade and layout expanded
-Player home containers safe for storage, workbenches linked
-Custom characters sandbox to third rail
-Fixed floating objects
Version 2.0 - added a water
- new lighting for all mod-added interiors
- unique faces for all mod-added NPCs
- rooftop cooking/crafting benches linked and share storage. 5 containers player owned and safe for storage
- 1 new interior opened up behind Hotel Rexford
- swapped and removed minor mod-added architecture/static objects
- edits to occlusion cubes
- edits to mod-added NPCs and their AI packages
Version 1.6.0
Interior home for Fahrenheit added to rooftop area
Survivalist house with 2 new NPCs added next to the memory den
Various minor visual fixes throughout the worldspace and interiors
Altered back alley layout
Added more occlusion cubes surrounding Goodneighbor
Version 1.5.1
Improved pathing for Rufus
Made some moveable set pieces into static models
Version 1.5.0
Added new section to rooftop area
Added Ron the armor and clothing vendor to apartment complex
3 new interiors: Apartment complex, Rufus Rubin's shack, Fred Allen's shack
Miscellaneous edits for performance
Version 1.2
-Added occlusion cubes to prevent all sections of the worldspace from rendering, improving performance.
-Created SCOLs out of many of the added structures and objects.
-Added more light sources, edited pre-existing lighting and FX.
-Minor visual bug fixes and faction item ownership.
Version 1.1.4
-Removed many steam and mist effects.
-Added light sources throughout the new areas, made minor edits to vanilla light sources.
-Removed an edit that would conflict with Neon Flats Creation Club content
Version 1.1.3
-Edited custom NPC AI packages to prevent idle animations from conflicting -Merged update .esp into main mod
Version 1.1.2
Fixed worbench interaction point
Version 1.1
Adjusted doctor NPC to have full doctor services
What is Goodneighbor Expanded? Goodneighbor Expanded (GNE) adds life and detail to the city of Goodneighbor. Bustling houses and apartments now litter Hancock's streets. Each with unique NPCs busy with their own schedules. Making interactions feel different every time you visit. Rooftop pathways lead to new places allowing you to explore and learn new details about key people in Goodneighbor. Every character has a story to tell and a life of their own. A player home garden apartment is available across from the Memory Den. If you want something other than chems, a doctor has moved in and has setup shop near the front entrance. And word has it, there is a new armor and clothing vendor located in one of the apartment buildings.
Features Survivalist's House A 3-story townhouse that is home to a unique NPC and triggermen.
Garden Apartment There is a garden apartment with an interior workshop next to the Memory Den, occupying the same building as one of’s Hancock’s warehouses. It is a limited workbench, similar to Home Plate. Everything within is able to be scrapped, except for the work table and large toolbox which functions as the workshop workbench.
Expanded Characters There are 3 interior cell homes for Rufus, Fred Allen, and Fahrenheit.
Compatibility Better Goodneighbor Calarand's Goodneighbor Apartment Horizon Depravity Tales of the Commonwealth/Settlers of the Commonwealth PRP
This mod is NOT compatible with Welcome to Goodneighbor.