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AnomNom

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AnomNum

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About this mod

Does the re-use of the Monorail Trains for all Metro Tunnels bother you? Do you yearn to see Strider's metro models in-game? Well, do I have the mod for you! This mod replaces every vanilla train with the custom model (including support for other mods)!

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— Mod Overview —

The metro system of the Commonwealth has always struck me as rather strange - instead of using a more traditional set of trains, the system copies the Monorail featured along the bottom of the highway system on the surface. However, when I eventually came across Strider5's Metro Railcar Modder's Resource, I fell in love, and decided to put them into the game myself in my first mod project for Fallout 4.

What this mod specifically does is visibly remove the original monorail cars - they're still present far below the map - and replace them with the previously mentioned metro train model. Precombined meshes and visibility have been regenerated, and are packed into a BA2 Archive format. Everything should be in working order, but keep in mind that support for this mod has been canceled in favor of working on a newer, more comprehensive project regarding the Boston Metro System.



— Compatibility —

Under most circumstances, this mod is incompatible with any mods which make major changes to the affected metro stations, as precombines were rebuilt. Some mods may still work, but others will not, and as previously mentioned, further official support has been canceled. Unfortunately for those who requested it, this means there will not be an official patch made for Subway Runner, though I have no qualms with other mod authors stepping up to the plate.

Additional patches for the official Vault-Tec Workshop DLC, Better Third Rail, and TU3SD4Y's Metro Oberland are available in the optional files. No further official patches will be created.



— Credits —

Thank you to Strider5 for creating the metro train model used in this mod; RougeUnicorn00 for informing me of several issues the mod originally had, as well as assisting a very inexperienced AnomNom in converting to an ESL-Flagged ESP file; and Kaliban71 for running me through the process of cleaning up a mod file with FO4Edit. Additionally, I would like to thank all of you who decided to used my mod - it was the first project for Fallout 4 I had ever done, and I learned much while I worked on it, so your support over the last three or so years has meant a lot to me.


— Anom's Fallout 4 Mods —










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