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4estGimp

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4estGimp

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Hangman's Alley Optimized is a great mod which isn't talked about enough. I've added a couple patches to it and to some Diamond City mods. Rather than scatter those patches I decided to make one large Diamond City and Hangman's Alley Optimized mod page.

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Patching DC and Hangman's Alley can be extremely frustrating but it can give amazing results too.  Any exterior mods in that area want to fight over previs.


LOAD ORDER IS KEY.  Well, mod selection helps quite a bit also.  Even though all of these mods are not required, the Load Order must be preserved.  Don't even attempt this list if you can't make your mod manager use this specific load order.

Mods that are Higher in Load Order than the main DC/Hangman's group:

1. Crime and Punishment - Quest mod.   Loaded mid-modlist.  This mod can be script heavy.
       - Optional Mojave Manhunter patch if running the CROSS Mojave Manhunter mod.
- Complex Sorter users have an .ini file available:  Mojave Manhunter Complex Sorter .ini
- I've tested and patched C&P with The Great Green Jewel.  Let me know if there are issues with D.C.I.R.
2. Crimsonrider's Convenient Resources (Food-Water-Power) . Adds a lot convenience for settlement builders.  It has several functions which are all nice but I especially appreciate power radiation from terminals being doubled and powered turrets don't require wires. It's is installed quite a bit higher than the DC mods.
3. Wasteland Illumination - This is actually installed at the bottom of my Weather and Environment section just below Boston FPS fix.
4. Diamond City Ambience - This is actually loaded with other audio mods a few sections higher than DC mods.  ** Do NOT quick auto clean this mod.  It may sound crazy, but doing so will lead to pre-culling issues in the Diamond City Security hallway, lockers, and garage areas of Great Green Jewel.

THE MODS BELOW GET PLACED AT THE BOTTOM OF YOUR LOAD ORDER.  ONLY PATCHES GO AFTER THIS GROUP.

6.  I no longer run settlement cleaning mods across the whole map but rather just choose the settlements which matter to me.  I use Sanctuary Deep Clean and Remodel plus Red Rocket Deep Clean - I then add Settlement Blueprints for those locations.  The Deep Clean series has the best features and least conflict of the various location clean-up mods.  I would NOT use the Deep Clean Hangman's Alley location with this DC mod list.  It will probably break the location but I have not yet tested it.
7. Diamond City Auto Close Gate

--------------  STEPS  8 and 9 if using D.C.I.R. ---------------------
8. D.C.I.R - Diamond City Interiors Redone  - A Pretty solid interiors mod with just a couple little things to improve.
9. 
4estGimp - DCIR_Deleted_Worldspace - DCIR changes interiors so I deleted the worldspace group to remove DCE conflict.
 - Resume installing the main list at Step 10.
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---------- OPTIONAL STEP SWAP 8 and 9 for GREAT GREEN JEWEL ----------
8.  Install AWARHERO's Great Green Jewel from his Wix site.  
 - Install  4estGimp - AWARHERO_GGJ_NoDCOffice_NoExterior replcer file to remove Most of the Worldspace group and the DC Security Office. 4estGimp-AWARHERO_GGJ_Replacer_NoExteriorEdits can be used instead if a person is NOT using another mod which changes the DC Security Office.   Most of the Worldspace group is deleted so it only affects interiors and will not conflict at all with Diamond City Exteriors. 
Also, the GGJ Security was separated from vanilla settings. They are now "Diamond City Tactical Response" with their own gear and weapons. The DC Enhanced Security mod can function as
designed and without conflict.  They get vanilla clothing and AR, CR, pipe-guns, plasma, and Combat Shotguns.
9. - Install Valentine Detective Agency Clean Up.
9.5 - Install Diamond City Vendor Clutter Choose "No Thanks" to the 4 options in the FOMOD installer.

AWARHERO's Great Green Jewel Security Weapon Considerations

The GGJ configuration pulls specific vanilla weapon pieces for Combat Shotguns, Sub Machine Guns, and Handmade Guns.  Full Replacer mods for those weapons will break them. If you have this problem, install 4estGimp - GGJ_DCG_Weapons_VanillaLL .  It uses regular leveled list for those weapons so it will work with any replacer. 

GGJ Weapon Option 2 - Install  4estGimp - GGJ_DCG_Weapons_Custom
 - STG-44
 - Remington 92 Lever Action Shotgun
 - Red Army PPSh-41

GGJ Weapon Option 3 - Install  4estGimp - GGJ_DCG_Weapons_Soumi
 - STG-44
 - Remington 92 Lever Action Shotgun
 - AnotherOne Suomi KP-31


GGJ Weapon Option 4 - Install  4estGimp - GGJ_DCG_Weapons_DefenseMP-18 for my preferred GGJ guard weapons:
 - STG-44
 - Remington 92 Lever Action Shotgun
 - DefenseGun
- Set to MP-18 configuration by the above patch.

Anyone with xEdit experience may edit 4estGimp - GGJ_DCG_Weapons_Custom to the 3 LLs of their choice.

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10. The Bleachers - A Diamond City Story
11. Diamond City Expansion
 - - Also consider the Optional Lower Volume patch
11A. Optional Slooty (choose one) - Diamond City Expansion - Female Body Replacer - regular
11B. Optional Slooty (choose one) - Diamond City Expansion Nude Strippers (CBBE)

13. 4estGimp - CR-DCAmbience_DCExpansion - Patches Diamond City Ambience audio regions into DC Expansion worldspace records.
14. Kelloggs Mercenary Home - Reborn
15. 4estGimp - Kellogg's Merc Home - Reborn - Fixed
 - - - Usage note:
 - - -Make Nick your companion before traveling into Kellogg's home.  Casdin is fine to keep as a second companion.
 - - -The companions won't immediately follow a player out of Kellogg's home.  Go into Piper or Nick's place for them to appear.

16. Diamond City Enhanced Security - a HUGELY underrated mod.
17. 4estGimp - DCES_NoSecurityOfficeCell - Removes the Interior Cell entries (ladders and DC Security Office)
17.5 4estGimp - DCES_Bleachers_WalkwayPatch for users of The Bleachers II - Fens Sheriff's Department.  Removes a few immersion breaking walkways and gets stairs out of a Patio Chair.
18. 4estGimp - DCES_GGJ_CandP.esp  - (Crime and Punishment can be too script heavy for some load orders.) Patches Crime and Punishment to Great Green Jewel and DC Enhanced Security.  Only for users of those 3 mods.  It moves a hatch, get's rid of the small cage in the reception desk area and rearranges it into a small cell. 
19. Hangman's Alley Interior Apartments with Crafting - V2

20. Hangman's Alley Optimized - The MA worked some magic in Hangman's Alley.  It's huge.  It's Clean. It can hold a massive settlement at 60 FPS.
21. 4estGimp - HAO_WI-StreetLampRestore - Restores the Wasteland Illumination lamp posts and lights removed by HAO.
22. Hangmans Alley Optimized - HAIA With Crafting - Patch - from the Hangman's Alley Optimized Page
23. 4estGimp - CR_ImmersiveCleaning_HAOptimized - ONLY for those still running Immersive Cleaning - Immersive cleaning places a few items which HAO had removed.  I remove them again.


Note:  There was some past controversy surrounding the Great Green Jewel and AWARHERO charging for this mod but it appears to have been a configuration mistake when setting up gumroad donations.  Only $1.98 was earned.  The mod was free before and has been free since.


LOAD ORDER REFERENCE

Here are some of my load order Section Dividers to give an idea of where the first mods are placed in my LO. This is just a reference.
...
11. Quests - has Crime and Punishment
.
.
20. Settlements - Crimsonrider's Convenient Resources (Food-Water-Power)
21. Weather and Environment - has Wasteland Illumination
22. Vanilla Location Overhauls
23. New Locations
24. Radio Stations
25. Audio Overhauls - has Diamond City Ambience
26. Cut Content Restored
27. Late Loaders - All the remaining mods listed


NOTES: 
 - ONLY use this mod list if you can control your load order. Otherwise, you'll post on my page about how things are broken and then I'll be a sad panda.
 - Do not try to run this list with other mods which alter the Outside the DC stadium.  Mods like Diamond City Outskirts might break your load order or they might work well.  I do however have DC Outskirts working fine with my LO and I'm not even sure how.  Verify any mods installed in this list work before adding anything else.
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