PLUGIN: Main | LightingAll objects that are related to light, fire, electricity have been modified, often disabled.
Many interior and exterior light sources are off, replaced, altered, disabled. Since Fallout 4 has a huge performance problem with shadow calculations, it's no secret to set
fDirShadowDistance=3000/5000. This mod accommodates that as it turned out. The game runs smoother.
Godrays were modified for specific weather. Clear weather none, dusty weather yes. Same logic applies to mist and fog for these kind of weathers.
All this happens without scripts. All objects, close to 100.000 in total, were hand picked and modified, objects such as light sources, mist, glow, beam and objects tied to them.
Some objects tied to power like ceiling fans (animated) have been replaced by broken equivalents, while others were swapped with better precompressed workshop objects.
There are two types of cooking stations (fire place) one without a light, which often times got light and seperate fire effects placed by vanilla and one with all combined, attached with addon nodes. This mod disables the separate wold objects and adds in the cooking station with proper light and mist addon nodes.
Many flora/plant objects have also been modified and proper lighting and other effects are directly added to the NIF.
As of version 006 almost all 300+
interior cells are overhauled, vanilla and DLCs. Exterior cells are also very finished, yet there is still alot of untouched material.
Grab a strong light, the game may now feel ery dark!
PLUGIN: World | LootMany objects have been disabled, most of them directly tied to power such as fusion generators, power armor, robots, turrets, terminals, etc. Swapped by invisible replacer or detoriated equivalents.
This will also cover vehicles, flora, plants, misc items of all kind, etc.
Loot will be rare and clever crafting routines should be part of later versions.
PLUGIN: InterfaceTo force player char, more into situations which require better preparation and skills the HUD elements have been largely altered, swapped or disabled. Such as huge text bars, compass decoration, cartoon bobbleheads, etc.
The Pip-Boy effects, such as glow and color have been disabled also. To unifiy the HUD elements better.
The former SPECIAL book chart was swapped by a raw crushed paper background.
PLUGIN: SoundVarious
sound files are different, or have been removed. E.g. the terminal now should not play a fan sound when close, instead an HDD sound will be played when logging in, the combat sound was disabled. There are many such little tweaks and this will be extended in future versions.
Since most sounds in FO4 destroy every last bit of immersion and flare, this stuff is gone. Less sound is used more globally, some sound files have been swapped. There was applause for everything, now sound files "talk" only when needed.
Same logic applies with more progress to voices. Characters will talk less and only a few dialogues will remain.