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jkruse05

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jkruse05

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About this mod

A lore friendly weapon in 5.56 for each ballistic perk. The New Vegas Light Machine Gun, the R91, and a .223 pistol from the cancelled Black Isle Fallout 3.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs
Donations
<<Major Update to Collection>>
<<See Logs for changes. XBox in a week or two (have to resize textures and see if there are new bugs)>>


A lore friendly weapon in 5.56 for each ballistic perk. The New Vegas Light Machine Gun, the R91, and a .223 pistol from the cancelled Black Isle Fallout 3.

General
Each weapon has plenty of attachments in all standard categories, and are balanced around vanilla damage values (although, as usual, my automatic receivers do about 10% more damage than vanilla ones). The New Vegas LMG and the Van Buren Autoloader each have one unique out in the world, and the XR92 has two. There is also a static spawn of each weapon, and a few new surprises in the attachments that I haven't done before. All are added to their leveled lists between levels 18 and 25.

All files require Nuka World, though this is a soft requirement for the 5.56 Autoloader. It can load without NW and you'll just be missing the combat sight texture.

All animations are independent and will not interfere with any other Nuka World Handmade Rifle animations you may have installed.

Why are these three separate sets of plugins and archives? Because I like to give people some freedom to manage their game, and this structure makes it easier to patch, especially on Xbox. I also figure anyone who has built a Load Order that is hitting the Archive Limit probably knows how to handle it.

ESL flagged? Yes.

See Through Scopes? Maybe later.

Tactical Reload Patch - Say thank you to Targetedfox.

R-Series (R91, Infiltrator, XR92)
The R-Series includes the classic R91, the Infiltrator, and my own creation, the XR92, all as one weapon. The XR92 specifically is to the R91 what the CAR-15/XM177 was to the M16, though less successful. It's appearance is loosely based on the CETME L. In game you will see this combination listed as the "Defense Rifle." Why? A couple reasons. First, obviously, Assault Rifle is already taken. In addition, the R91 that we see in FO3 is primarily used by the National Guard, and the XR92 of my design ended up as a weapon for reservists. With both weapons intended for use on the home front, Defense made the most sense to fit the vanilla naming scheme.

It can be found primarily on Gunners, though a few may have found their way into boss hands in other factions.

14 Receivers (Receivers can spawn in either the green XR92 or classic R91 style. Stats are the same regardless.)
5 Stocks/Furniture Sets
3 Barrels
5 Muzzles
20 Sights
3 Magazines
First and Third person animations
Custom Sounds

Static Spawn:
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On the Gunner controlled overpass near Wildwood Cemetery.


Unique Spawn:
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HalluciGen lab area and Fort Strong interior. See the first video if you're having trouble.

Search Terms for Spawning:
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"Defense Rifle" "R-Series Prototype" "Prototype SMG" "Light Bayonet"


XR92 Lore
Conceived as a light carbine version of the R91, designers and producers were so confident that the design would be adopted that several hundred were produced.

It was expected that they would be passed on to special forces and airborne units, but in the end it was decided that the new carbine did not offer enough of an advantage over the existing R91, Assault Carbine, and Marksman Carbine to offset the production cost to replace them.

While a few trickled into the hands of special forces, the majority of XR92s simply sat in a reserve armory near their production facility, until the gunners established a base of operations in the area and uncovered the stored weapons. Through their ranks the weapon has begun to spread along the East coast.

Combat Rifle Replacer - Thanks to SenatorWary


New Vegas Light Machine Gun
There is no designation for this weapon, but I have it as the M260 in my notes. In the game you'll see it as simply "Light Machine Gun."
The LMG is an automatic only heavy weapon, that is really an amalgam of the M60, M249, and Stoner 63. It gives heavy weapon users a lighter, more conventional weapon to rely on when they don't want to break their back, and can more or less become an assault rifle equivalent in the heavy weapons category.

It can be found on higher tier Gunners, on Super Mutants, and potentially, though rare, anywhere that automatic pipe rifles can spawn, including Minutemen, Settlers, DC Guards, and Raiders.

8 Receivers
5 Stocks/Furniture Sets
3 Barrels
5 Muzzles
20 Sights
4 Magazines
3 Bipod Options
First and Third person animations

Static Spawn:
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West Everett Estates, in the building that's just a frame and a roof, outside the walled perimeter.


Unique Spawn:
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In the Minutemen tower East of Somerville Place. See the first video if you're having trouble.

Search Terms for Spawning:
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"Light Machine Gun" "Bozar"


Assault Rifle Replacer - Thanks to tjzil


5.56 Autoloader Pistol
This weapon originally appeared in the canceled Black Isle version of Fallout 3, commonly known as Van Buren, as the .223 Autoloader (yes, gun people, I know they're basically the same). It offered a great opportunity to expand ammo usage with an option beyond the well known "That Gun." Surprisingly, it didn't take much to create an automatic pistol scaled to fit rifle ammo due the extreme size of the vanilla 10mm pistol. This handgun is balanced against the vanilla .44 Revolver. It does less damage, but fires faster, has a larger magazine, and a longer range. It looks great with the Cyberpunk animation replacer.

This weapon is rare. It can be found anywhere that a .44 Revolver would normally show up, or potentially on Brotherhood Scribes.

9 Receivers
3 Grips
4 Barrels
5 Muzzles
11 Sights
4 Magazines

Static Spawn:
Spoiler:  
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The bunk area inside the Prydwen.


Unique Spawn:
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Atom Cats garage. See the first video if you're having trouble.

Search Terms for Spawning:
Spoiler:  
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"5.56 Autoloader" "Custom Autoloader"


Lore
Van Buren Ordnance is a small experimental arms company out of Colorado. They spend most of their budget on military trial weapons; various sidearms, laser weapons, and even gauss weapons. On one hand, they never landed a military contract. On the other hand, their various unique arms became popular among civilian owners who were seeking to fill a niche they didn't even know existed. 

The 5.56 Autoloader was conceived as something akin to our real world PDWs. A rear echelon firearm that was light weight and could penetrate armor. Rather than inventing a whole new round, the engineers at Van Buren Ordnance built a new handgun around the already common .223/5.56. Like their other weapons, the military rejected the design, but enough interest was drummed up in the public to produce and sell a fair number.

In the Wasteland, the Brotherhood has adopted a few of the Autoloaders for much the same purpose that they were originally intended. They are carried primarily by Scribes, who need a powerful, but light weapon for self defense.


Credits
jkruse05 - Models, Textures, CK implementation
Hitman41701 - Animations for the Light Machine Gun (Right Handed Nukaworld AK Replacer)
Cadavver - Animations for the Defense Rifle, version 1.3, New sounds for R-Series Prototype unique, and Screenshots
xrendermanx - Single fire sound for Defense Rifle
F4StoryExpansionProject/Pignessman7 - Automatic sounds for Defense Rifle, lore consultation (expect some tie-in with his quest projects)
DegenerateDak - Combat Scope mesh, West-Tek Optics (And also for making a proof of concept for the laser sights)
Kasarov - Adjusted scope meshes using new riser
a_blind_man - leveled list injection scripts
Winterworld19, Bludwolf77 - Screenshots
C1ph3rr & Ha_ru - Animations for the Defense Rifle, version 1.2 (R91 - Fallout 3 Assault Rifle)

Compatibility
There should be no compatibility issues.

Known Issues
--Super Mutants technically use Pipe Gun animations for the Light Machine Gun, so they'll look mildly janky up close.
-- (This one might be gone now) For some reason the LMG and XR92 iron sights may occasionally revert to a position below the normal aimpoint. I'm not sure why this happens, but switching to third person and back fixes it. I suspect it has something to do with the Handmade Rifle animations.
--R-Series 1.3+ has a couple oddities with animations in Power Armor, but nothing game breaking.

Consoles
R-Series
New Vegas LMG
5.56 Autoloader


My Other Mods







Mods I Worked On


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