Yeah that was actually caused by a weird oversight, just delete the effect from the weather spell in the GECK or xEdit, it'll be fixed when I have time to update.
Is this safe to use with separate game saves? I use Vortex, and I like to make different profiles for different playthroughs. Since this is installed into the game manually, does that mean it will f*#@ up my other playthroughs?
"since this is a total conversion mod you don't need to use a mod manager. It's all or nothing." Slightly intimidating, if we are done with the mod will just verifying the games files remove it?
what's your typical mod list look like when you play this? Specifically, I'm curious whether you use the unofficial fallout patch and whether you use the mod config menu
Everything I did above was the result of reading the comments on here, reading the nexus mods tutorial and watching a video by IGN on installing Fallout 4 mods.
However, after doing all the above on a fresh install of Fallout 4,
The opening of the game appears to be exactly the same, but once you get to the piece to load back into the surface world on the elevator the game just loads forever. It does appear to load and play ambient sounds I'd never heard before in game but the screen stays black and the loading icon repeats forever.
Did you launch the game one time prior to enabling any mods? You need to do that for all the ini files to be generated.
Moreover, I'm not sure the DLC list looks right. StartMeUp should be below the esm files. That might cause issues assuming it's related to load order.
Worst case, try disabling and then enabling the mods using the Nexus Mod Manager. You don't need to install them, just let NMM make any needed adjustments to the load order stuff. I suspect that's what's causing this.
Ok, so I loaded the mod's in Nexus' Mod Manager (Vortex)
Installed them
Uninstalled them booted game and shut down
Reinstalled them
Made sure that in the mod load order Data was being loaded first and the Update was being loaded last.
This time when starting the game the beginning did look different, seeming as though some shaders had changed and the vault tec rep had a different coat on with unique emblems.
Going through the vault part after waking up there is a pistol right away that was new from the mod but I couldn't equip it so I had to use console commands to kill 3 soldiers that had replaced the radroach horde you normally meet down there, each had unique weapons. But still upon trying to exit the vault to the surface world I was caught in an infinite loading screen.
It shouldn't be my hard drive as this is loading of a m.2 solid state drive.
Try using the StartMeUp option for spawning directly into the wasteland. Because each time I tested it I skipped the intro sequence when you run into the vault, that could be the issue. Like I said in the description: I will add a proper start sequence later on, but it takes some time. For now, StartMeUp can resolve this.
Yeah I've been gone from the Nexus for a while, I didn't know someone had made an improved version. I'll resolve that at some point. Apologies for the inconvenience, but I'm happy you figured it out.
FAQ (17 comments)
Slightly intimidating, if we are done with the mod will just verifying the games files remove it?
EDIT:
Actually, as of writing this I think it's still uploading. But it will be there.
I have followed all the usual instructions of installation for a mod I could find:
Downloaded the Data, Assets, Sounds, and Update.
Put all those in: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
Go to C:\Users\*Username*\Documents\My Games\Fallout4
Edited Fallout4.ini [Archive] section and replaced sResourseDataDirsFinal=STRINGS\, with
sResourceDataDirsFinal=STRINGS\, MATERIALS\, MESHES\, MUSIC\, SCRIPTS\, SOUND\, TEXTURES\, VIDEO
Edited Fallout4Custom.ini [Archive] section
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Go to C:\Users\*Username*\AppData\Local\Fallout4
created "plugins.txt" because it didn't exist
populated with:
Fallout4.esm
StartMeUp.esp
StateSecR5.esp
Edited DLCList.txt:
StartMeUp.esp
DLCCoast.esm
DLCNukaWorld.esm
DLCRobot.esm
DLCworkshop01.esm
DLCworkshop02.esm
DLCworkshop03.esm
StateSecR5.esp
Everything I did above was the result of reading the comments on here, reading the nexus mods tutorial and watching a video by IGN on installing Fallout 4 mods.
However, after doing all the above on a fresh install of Fallout 4,
The opening of the game appears to be exactly the same, but once you get to the piece to load back into the surface world on the elevator the game just loads forever. It does appear to load and play ambient sounds I'd never heard before in game but the screen stays black and the loading icon repeats forever.
Moreover, I'm not sure the DLC list looks right. StartMeUp should be below the esm files. That might cause issues assuming it's related to load order.
Worst case, try disabling and then enabling the mods using the Nexus Mod Manager. You don't need to install them, just let NMM make any needed adjustments to the load order stuff. I suspect that's what's causing this.
Installed them
Uninstalled them booted game and shut down
Reinstalled them
Made sure that in the mod load order Data was being loaded first and the Update was being loaded last.
This time when starting the game the beginning did look different, seeming as though some shaders had changed and the vault tec rep had a different coat on with unique emblems.
Going through the vault part after waking up there is a pistol right away that was new from the mod but I couldn't equip it so I had to use console commands to kill 3 soldiers that had replaced the radroach horde you normally meet down there, each had unique weapons. But still upon trying to exit the vault to the surface world I was caught in an infinite loading screen.
It shouldn't be my hard drive as this is loading of a m.2 solid state drive.
Thank you so much!
So for those viewing this in the future what I had to do was go through nexus mods and get StartMeUp on its own through their mod manager (vortex).
With that installed the mod loads right away.
Thank you again, both for helping and for creating this mod. I'm really looking forward to playing it.