About this mod
Adds 20 new legendary effects for weapons and 15 new legendary effects for armor. Individually configurable with MCM so you can choose what effects you want in your game.
- Requirements
- Permissions and credits
- Changelogs
If you use Mod Configuration Menu, you can turn each effect on and off so you can just take the ones that you want. If you want to turn off some of the legendary effects from the base game and Far Harbor, you can do so with Legendary Effect Configuration.
If you use a mod that enables legendary power armor, such as Power Armor to the People, many of these effects will be available on power armor as well. Patches would be required to provide proper names if using something besides Power Armor to the People, however.
Some effects require F4SE. If you don't have F4SE installed, these effects will not be added to your game.
Weapon Effects
- Aristocrat's - Deal increasing damage the higher your caps (up to +50%)
- Basher's [Ranged] - Bashing damage increased by 50%
- Executioner's - Deal 50% more damage when your target is below 40% health
- Ghost's [Ranged] - Hits have a 10% chance to generate a Stealth Field for 2 seconds
- Hoarder's - Deal increasing damage the closer you are to your carrying capacity (up to +35%) **Requires F4SE**
- Inertial - Replenish AP with each kill
- Disorienting [Melee and Unarmed] - 10% chance to knock back and frenzy the attacker on a successful block
- Juggernaut's - Deal increasing damage the higher your health (up to +35%)
- Lightweight - Weighs 90% less
- Medic's - Critical hits heal you and your companions (10% of maximum health)
- Mobilizing [Heavy Weapons] - Greatly reduced movement penalty and 20% faster reload speed
- Overpowering [Melee and Unarmed] - Power attacks do 40% more damage
- Riposting [Melee and Unarmed] - Reflects 50% of melee damage back while blocking
- Steady [Melee and Unarmed] - Deal 40% more damage while standing still
- Stockpiler's [Ranged] - 10% chance to get a full clip of ammo when reloading
- Suppressor's - Reduce your target's damage output by 25% for 5 seconds
- Traveler's [Ranged] - The less you are carrying, the higher your accuracy and faster your reload speed (up to +50%) **Requires F4SE**
- Traveler's [Melee and Unarmed] - The less you are carrying, the less Action Points power attacks cost (up to -50%)
- Undeterred [Melee and Unarmed] - Take 40% less damage while power attacking
- Vampire's - Gain brief health regeneration when you hit an enemy
Armor Effects
- Aristocrat's - Grants increasing energy and damage resistance the higher your caps (up to +20)
- Bracing - Receive 15% less limb damage
- Dissipating - Slowly regenerate radiation damage while not in combat
- Doctor's - Stimpaks, RadAway, and Rad-X are 5% more effective
- Electrified - 5% chance to deal 100 Energy damage to melee attackers
- Hardy - Receive 7% less damage from explosions
- Hazmat - +25 Radiation Resistance
- Hoarder's - Grants increasing energy and damage resistance the closer you are to your carrying capacity (up to +20) **Requires F4SE**
- Nocturnal - Grants +40 energy and damage resistance at night
- Regenerating - Slowly regenerate health while not in combat
- Sneaking - Become harder to detect while sneaking
- Toxic - 5% chance to deal 100 Poison damage to melee attackers
- Traveler's - Increases movement speed by up to 10%, the less you are carrying [not available on legs] **Requires F4SE**
- Vanguard's - Grants increasing energy and damage resistance the higher your health (up to +35)
- Weightless - Weighs 90% less
Patches
The following patches are bundled in the installer:
- Stuff of Legend - Adds the legendary effects from this mod to the legendary mods that can be dropped by robots in Stuff of Legend. Requires Stuff of Legend 1.1.0.
- LL_FourPlay - F4SE plugin that allows you to have more legendary effects than normally allowed. Do not use this if you have the Next Gen update.
Naming Rules
There are two options in the installer for naming rules: scripted or hard-coded. Scripted naming rules get merged when the game first loads and stay in your game, and hard-coded naming rules are in a patch.
The scripted approach is recommended if you aren't using a sorting mod or if you are using R88 Simpler Sorter. Scripted naming rules don't require any patches, making them generally easier to use, but can only be done if you aren't using a sorting mod that moves where the legendary effect is in the name. There is a patch for R88 included in the installer that allows for scripting to still work in this case, but any patches for sorting mods need to be installed before the first time this mod runs for them to take effect. Additionally, the scripted method can automatically apply the legendary names to power armor if you are using Power Armor to the People.
The hard-coded approach is recommended if you are using any other sorting mod that moves where the legendary effect is in an item's name. This approach will at least prevent strange names, but new patches would need to be created for your particular sorting mod. This option can also be chosen if you prefer to manually merge your naming rules in your setup. This option does not provide any naming rules for power armor, if you are using Power Armor to the People.