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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

Updated and tweaked version of LBPAC

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
Changelogs
As featured in Life in the Ruins
see the modlist in the Wabbajack Gallery for more information

LBPAC is a great mod, absolutely a must for anyone wanting to make power armor interesting, but it is starting to show it's age, and over the past year or so maintaining LitR, I've expanded it's original functionality with some new features, so I've gone ahead and "reduxed" it. This includes updated mechanics, as well as my own personal tweaks.

For the full description of what the mod does, go see the original page

Changes
  • Forms compacted, and Plugin ESL flagged
  • CPAO changes integrated into the main plugin (no longer required if using)
  • Added display for battery efficiency changes, walk speed changes, and reload debuff
  • Battery drain while walking reduced (intended for balance in a survival playthrough)
  • PA Battery alarm sounds at 5% (instead of 25%)
  • Increased steel required to repair Raider PA
  • Raiders spawn PA pieces with less than 100% health
  • Repair Perk Requirements now display as part of the recipe (thanks to Actualized for the script that does this)
  • Changed Perk Requirements for repair
  • Raider now requires Armorer 2
  • T45 Now requires Armorer 2 and Science 1
  • T51 Now requires Armorer 3 and Science 1
  • T60 Now requires Armorer 2 and Science 2
  • X01 now requires Armorer 4 and Science 4

Installing
Because this mod adds a script to PA stations to handle displaying, adding this to an existing game will result in PA stations having some weirdness- either requirements not displaying, OR falling through the floor when entering the station. Rebuild/reset the PA station should fix it in most instances.

New types of PA stations added by mods will need patches.

Updating an Existing Game (from the non-redux version)
Due to the form compaction, swapping out from the original LBPAC isn't recommanded mid save. In my limited testing I've not found any problems doing so however.


Compatibility
Other mods that modify PA will conflict, of course. If you want to run this with Lunar Fallout Overhaul, just load LBPAC after it. The perk descriptions won't reflect the changes (however now that the repair recipes do, it's less of an issue), and there is a single conflict with AckAck (lunar give's her a damaged minigun) which can be patched. Mods that add new Power Armor will of course require patching- see the Requiremets drop down for a list of available patches.

Patches for the old version for LBPAC will not function work, and should be updated before using them.

As of v1.5, the Damage Threshold system was removed from this mod. If you liked it, just grab Whisky's Simple Power Armor Damage Threshold 
Or you can use something else. Bastion should be completely compatible as of 1.5, however I've not tested it.


Patching Tool
I've included the mxpf script I used to convert my perk requirements over to the new system, however it does not patch the repair recipe components itsels, that still needs do be done manually. Users don't need this, it's strictly for mod authors.
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