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Antistar and CanyonRunner

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CanyonRunner69

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About this mod

A very simple mini-mod for the amazing WARS/PEACE overhauls meant to make humanoid-to-humanoid combat more livid and deadly.

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This is if you find the default humanoid-to-humanoid combat in WARS feels a bit too vanilla-ish at times and you'd rather it be a bit faster. Also includes misc realism tweaks as I go by.

The following changes have been made:
(WARS)
Humans now take 1x damage to limbs (was 0.75x),  2x damage to torso (was 1x), and 5x to head (was 4x).

Humanoids (i.e humans, synths, ghouls) and super mutants can no longer use crippled limbs. This means that if you cripple someone's hands, they drop their weapon, if you cripple someone's legs, they can no longer move.

The weapon part adheres to you too, so be careful out there! Maybe it's time to bring someone to watch your back this time? Or pack a lot of hydra...

Ragdoll forces from deaths and explosions have been greatly reduced to look more like in tacticool games the like of Insurgency or Squad. No more raiders ragdolling through a corridor after getting shot by a SMG.
(PEACE)
Strong Back running for AP ability has been reworked to drain way less action points. It was previously useless. Now at max rank you can move some stuff around reliably, but remember to watch out for that leg damage!


Planned future changes:
[WARS]
More hardcore explosions; ignoring LoS for stuff like missiles so you can wallbang enemies (and vice versa) with a missile launcher / fat man etc.  to add some utility to those heavy weapons. Would also like to utilize penetration framework for .50 bmg to go through walls. Patch for remote explosives.
[PEACE]
More RPG-style tactical items that serve a purpose, patches for clothing mods

Thank you Antistar for releasing this gem after all those years of work!
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