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Rantanplan76

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Excludes ALL playable Weapons from the extra ammo mechanic and excludes Gatling Laser from Ammo-drop.

Description from Bullet in the Chamber:
"""If you don't enable Tactical Reload mode, you will need to patch some weapons by adding the BitCh_DisableChamberedReload keyword to exclude them from the extra ammo mech

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Excludes ALL playable Weapons from the extra ammo mechanic and excludes some like Gatling Laser from Ammo-drop.

Description from Bullet in the Chamber:
"If you don't enable Tactical Reload mode, you will need to patch some weapons by adding the BitCh_DisableChamberedReload keyword to exclude them from the extra ammo mechanic."

=> if a Weapon is not excluded, it can load too much Ammo - like the Widow Shotgun would have 3 Shots ... with 2 Chambers at the Gun :p



You will also need to patch weapons so that they can't drop ammo with BitCh_CantDropAmmo.
For example, reloading a Gatling Laser with 400 rounds left will result in it dropping 400 Fusion Cores at your feet.



P.S.

Tell me which Weapons need to be added to " BitCh_CantDropAmmo" => only Gatling Laser affected until now
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