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MZO9400

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MZO9400

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About this mod

A game overhaul, aimed at overhauling the game to make it more grounded, sensible, and realistic, while still somewhat remaining true to the vanilla Experience.

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This is a Reboot of my Vanilla Expansion Project. And as such carries over the basic idea behind the mod. With better xEdit knowledge, I am now planning on redoing my mod, and making it more closer to what I had imagined.


Weapon Sounds:
  • Weapons are patched to use sounds from JSRS.
Gun-play Tweaks:
  • Recoil has been boosted, recoil centering has been removed. Laser weapons no longer have any recoil.
  • Iron Sights and non-magnification optics (e.g: Red Dots) no longer have any
    zoom. Optics have been changed to their actual magnification multipliers where applicable.
  • Automatic Receivers/Conversions no longer affect Damage. If your weapon deals 10 Damage in semi-auto, it'll still
    deal 10 damage when set to full auto. This goes hand in hand with the recoil tweaks to make automatic receivers punishing in a more believable way.
Game-play Tweaks:
  • Notifications (Top-Left) have been tweaked to be in First-Person. Consider these notifications the PC's thoughts instead of some arbitrary notification. Helps with Role-Playing and overall immersive (e.g: "You feel Ill" has been changed to "I feel Ill")
  • Flares (from the flare gun) have been tweaked to have more emmissive light when shot, flares now look like actual flares when used at night (Preferably with a mod that makes the nights darker)
  • Jump Height has been reduced to give a more grounded and weighty feel to movement. Other tweaks will come soon.
  • Tweaks NPC Sandboxing, allowing settlers to walk up (or down) to floors they couldn't get up to before due to limited sandboxing.
  • Power Armor now drains Fusion Cores at a VERY slow rate, even with a jetpack you won't have to worry about running out of the FC.

Weapon Edits:
  • Weapon Names have been changed to reflect their realistic counterparts. (Hunting Rifle to Remington Model 700, for example). However, fictional weapons  remain unchanged (Pipe Guns).
  • Similarly, Ammo names have been tweaked to be in-line with CALIBER-Complex, it is recommended you use that with this mod.




  • Will conflict with any mod that edits Aim Models, Zoom values and other mentioned tweaks. Load after these mods or resolve conflicts manually in xEdit.
  • Works with Next-Gen as this is just editing vanilla values for the most part.


This mod was built with the following mods in mind:
A few of my other mods:
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