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Created by

Jon Eros

Uploaded by

RockstarRo87

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About this mod

Heavy Decorated city Greentop Nursery with real roads and streets and shopping street

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Do you hate your computer?  this is the perfect city for you

this blueprint contains 10488 items (not a typo, yes its over 10k)


overly decorated, way to many items way to many decorations,
roads and streets
6 stores (with houses above them 2 people per shop)
hospital (with living space above it for 4 people)
restaurant (with living space above it for 4 people)
bar (same building other floor as restaurant)
3 hotel rooms (very basic,  lewd mods like prosti stations/human rescources/just buisness stuff CAN be build here, its just 3 hotel rooms now)
6 houses 2x3 (for 2 adults, 1 child)
8 houses 2x2 (for 2 adults)
school (2 classrooms for 14 children total,  beds for 8 children)
1 barracks (for 10 minuteman guards)
2 tradeposts with tents with beds (not for settlers, but for trade caravan people, so caravan traders and guards dont invade houses with unasigned beds)
small jail (with 4 beds)
1 greenhouse
1 workshop warehouse (most workbenches are here,  also there is an emty spot with a floor mat,  you can move the workshop to that spot by getting the floor mat id, and click on the workshop in console mode, and use "moveto FloorMatID"






BEFORE YOU TRANSFER:   remove the 2 beds, the water pump, the mudtree plants, the campfire,  pay attention, there are invissible ground sit markers around that campfire, remove them too,   and of course remove the crane placed by clean and flat,




After you transfer:   the warehouse door powerlines are placed wrong and is bugged,
to solve: remove the power lines, door goes to right site of xor gate,
generator and alarm go to the left site of the gate, power also goes to alarm.  (result: when alarm is turned on, warehouse door closes)




other bug: a lot of houses have some unpowered lamps, pick them up and cancel placing it, it snaps powered back in place
this can happen to: all lamps,  tv's,  icebox in kitchen,   at some places the fridge is one that needs power,  terminals, singing settler speaker.

just look at it in workshop mode and you see if you need to pick it up for a moment, and dont place, cancel picking it up.



if you are looking for the guard mats, the place has 3 entrances, each entrance has 4 guard mats








if you have game isues becouse there are to many items loaded and every texture becomes weird and glitchy,  you can delete clutter items,
start with:

paintings and signs (game does not like paintings at all)
each house has a bunch of unneeded paintings, is it too much too look at, delete this first.

after that clutter items from houses like bottles, ashtrays, cups, magazines, ect.




removed clutter and paintings and still glitchy?  then its too much to handle,  sorry
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