File information

Last updated

Original upload

Created by

Lemecc

Uploaded by

Lemecc

Virus scan

Safe to use

About this mod

A settlement at the Peabody family home, including the Peabodys as residents, integrated into the vanilla game Kid in a Fridge quest. Lore-friendly/immersive.

Requirements
Permissions and credits
Changelogs
Donations
I've seen that there are a couple of Peabody mods around, but as far as I know, they aren't all-in-one solutions for a lore-integrated settlement at that location. So I set out to make my own doing exactly that!

This mod integrates with the quests/lore by requiring that you complete the Kid In A Fridge quest. How you solve it is up to you! You can reunite Billy with his parents and save them from Bullet and his friends, or you can sell out the whole family to Bullet. Or simply go on a murderous spree. However, your choices matter! If you want Billy and his family as settlers, you'll need to help them out. :)

Features include:
  • Aforementioned quest integration!
  • Beds that are hooked up to the workshop from the start.
  • Added razorgrain, tarberry and corn crops, hooked up to the workshop.
  • A bespoke water resource hooked up to the workshop, just to keep them going until you've built the place up.
  • Almost two full cells of building and sandboxing space.
  • Properly and correctly registered workshop that you can send settlers to and from.
  • Bespoke moveable workshop.
  • Repaired roof and missing parts of the house correctly marked as interior (blocks rain).
  • Matt and Carol can now speak a lot more voice lines outside of their quest, instead of just "huh?", "yeah?", etc.
  • Billy gives bonus happiness to the settlement :) (A feature from Vanilla Settler Tweaks)
  • Accurate workshop borders (well, very very close to being accurate. You actually have the tiniest bit more build room than the border).
  • Very high build height; you can build up to and on top of the overpass (reminder that vanilla settlers probably won't sandbox this high).
  • Workshop will not be chosen for radiant quests until you have completed Billy's quest, but after that it can be chosen.
  • Like Vanilla Settler Tweaks, Matt, Carol, and Billy are allowed to be commanded, moved, etc.

The vanilla Kid in a Fridge quest is not edited or touched by this mod in any way, so if you have any trouble with that quest, it's not my mod. My mod simply listens for when the final stage of that quest is set, then fires off the scripts to make the Peabodys into settlers and give the player the workshop.

What if I don't want to help Billy/I'm running a mod that removes NPCs?
You can brute force ownership of the workshop by using SKK Workshop Utilities to take control of the workbench, or click on it in console and type the command "setpv OwnedByPlayer True" (you may have to fast travel away and back again). The workshop will work fine doing this, you just won't get special settlers.

Notes:
If you install this on an existing game, Billy's workshop script may not update (he has one on him in the vanilla game, for some reason). In which case, you can open up the console on him and type setpv bCommandable 1 and setpv bAllowMove 1 on him. This will probably require fast travelling away and then back to take effect. I'm working on a script injection method for Vanilla Settler Tweaks, so if and when I've perfected it over there, I'll port the same solution over to this mod.

When taking control of the Peabody Home workshop with the Peabodys as settlers, you might notice the happiness dip drastically at first. This isn't a bug, it's the fact that three settlers just joined what the game considers a pretty crappy settlement and they aren't assigned to anything yet. Give them some nice stuff, and they'll be happy again before long.


Peabody Home is made as part of my suite of mods that address settlements in a vanilla-friendly non-obtrusive way. Each mod is independent, but are made to compliment each other, and I recommend running one or more together.

Gameplay:
Vanilla Settler Tweaks | Scrap Just A Bit More Stuff 
Quest-integrated Settlements & New Settlers:
Drumlin Diner | Peabody Home | Kowalski's Pier



Requirements:
Fallout 4

Installation:
Any time, mod manager recommended. Like any other settlement mod, as close to the end of your load order as possible.

Compatibility:
I've tried for the highest level of compatibility a settlement next to Quincy can realistically have. Only the cell the Peabody house is in, and the Wilderness cell on one side, are affected by this mod, and no precombines/previs are affected. Like any settlement mod, you should run this as close to the last in your load order as you possibly can, after mods like PRP.
This does, naturally, contain NPC edits to Billy, Matt, and Carol Peabody. If you have other mods that affect the same NPCs, they will not be compatible.

Uninstalling:
There is absolutely NO way to safely uninstall a settlement mod once you've added it, so don't do this! Make sure you drop a hard save before installing the mod, give it a try, and if you don't like it, revert to the clean save.

An important compatibility notice for the Nuka-World DLC: I would not recommend trying to interact with this settlement in a Raider playthrough, unless you brute force ownership without ever doing the Kid In A Fridge quest. Normally, children in Fallout 4 have scripts and special AI packages attached to them so that they will flee a workshop that has no adults, which allows you to take over that workshop as a Raider. Billy has had this functionality added, but he is a special case, and is supposed to sandbox at the house even if and when both his parents are dead. This character and this location were never meant to interact with Nuka-World content, so for a bug-free experience, don't try to mix them.
  翻译: