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zelldralsoni

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zelldralsoni

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About this mod

AnyGen

A simple JSON that uses Papyrus Script Runner. An automated use of console commands like the INI setting 'sStartingConsoleCommand'. The issue with using the 'sStartingConsoleCommand' from an INI is it slows down game startup and cannot be used multiple times, as some mods may conflict because they both use it.

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Credits:
TL;DR:
  • Chained console commands without slowing down game startup; autoruns when loading a game. 
  • Artificial face lighting turned off, 'fast' terminal, God Rays tweaked for performance,
  • Longer Workshop wires, higher NPC sandbox pathing, Projectile max distances increased.
  • I may or may not adjust this mod with other commands I use, depending on how I deem fit.
  • Check out: Buffout 4 NG X-CELL FPS MCM BOOST Settings for more F4SE-based mod recommendations. 
The reason why I made this an individual mod is I previously had it on Community Tweaks Merged (CTM), but users were commonly confused that CTM needed F4SE... This is here to both remove that confusion and stay within context of what it is intended for... Essentially, with this mod, you can change what's within the sStartingConsoleCommand.json to your hearts content, just be aware of what you're doing and the implications of such... 

What's in the sStartingConsoleCommand.json:
cl off; # artificial character face lighting turned off
gr grid 12; # recommended setting of God Rays for NVIDIA users
gr grid 48; # recommended setting of God Rays for AMD users
gr maxcascade 1; # lowest GR cascade setting, for performance
gr quality 1; # lowest GR quality setting; some users may want to raise to 2~4
gr scale 1; # default as there is no proven upside to be lower
setgs iHoursToClearCorpses 4; # default is 24
setgs iTerminalDisplayRate 1200; # default is 60
setgs fMagicProjectileMaxDistance 99999; # default is 15000
setgs fProjectileMaxDistance 99999; # default is 15000
setgs fSandboxCylinderBottom -576; # default is -100
setgs fSandboxCylinderTop 576; # default is 150
setgs fWorkshopWireMaxLength 9900; # default is 1100
If you want to revert changes for whatever reason:
cl on; 
gr grid 64; 
setgs iHoursToClearCorpses 24; 
setgs iTerminalDisplayRate 60; 
setgs fMagicProjectileMaxDistance 15000; 
setgs fProjectileMaxDistance 15000; 
setgs fSandboxCylinderBottom -100; 
setgs fSandboxCylinderTop 150; 
setgs fWorkshopWireMaxLength 1100; 
cl rim has two potential issues, hence why it's turned off by default: 
  • Many players don't like artificial face lighting at all... Some may like it minimally, so see further below...
  • There are reports that modifying the cl rim to low settings can crash a game, but is currently unproven. 
gr grid is a finicky setting depending on which GPU you have, based on NVIDIA / AMD. 

setgs iDeathDropWeaponChance has two issues, which is why this mod didn't bother: 
  • Setting to 0 will cause an issue where weapons on NPCs will visually 'explode' when they die. 
  • Setting to 100 (the default) causes save file bloat long-term for a user, which is still a current issue. 
  • There is no good solution, but setting it to '0' is better as it's just a visual bug and not save-breaking. 
A comment from DankRafft confirming the issue with setgs iDeathDropWeaponChance 100
DankRafft (Weapon Drop Stop mod posts) ---- 13 August 2023, 2:17PM 
I just did a ton of test runs across multiple locations, with different types of enemies, and other variables. My conclusion is that this bug isn't fixed, so there's still a good reason to run this mod.
What was left out due to conflicting/subjective results... 
But I am leaving them here so you can understand/tweak to your own desire:
cl rim 0.02; # default setting for artificial character face lighting
cl rim 1; # highest possible setting for artificial character face lighting
cl rim 0.0005; # lowest possible setting for artificial character face lighting
gr grid 64; # the highest possible setting for GR grid, but will impact performance
setfog 169420 169420; # adjusts fog, this removes it, subjective on preference
setgs fDirectionalFogPower 1; # reduce fog 'power' or thickness; default is 8
setgs fIronSightsDOFRange 0; # remove depth of field when aiming down sights
setgs fMotionBlurMaxBlur 0; # adjusts maximum motion blur; default is 0.01
setgs fMotionBlurIntensity 0; # adjusts intensity of motion blur; default is 50
setgs fPowerArmorPowerDrainPerActionPoint 0.0125; # PA drain per AP-based action; default is 0.05
setgs fPowerArmorPowerDrainPerSecondRunning 0.0125; # PA drain when running; default is 0.05
setgs iDeathDropWeaponChance 0; # causes weapons to 'explode' when an NPC dies
setgs iDeathDropWeaponChance 100; # default setting, causes save file bloat
set timescale to 20; # default setting for game time (20 seconds for every second in-game)
set timescale to 1; # real-world seconds and game time seconds are the same with this setting
SAM 1; # multithreading
thighprocess ON; # multithreading
tMta ON; # multithreading
tMtrdfl ON; # multithreading
tMtr ppld; # multithreading
Warning that messing with timescale in general is finicky. Recommended to keep it at the default of 20
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